Sunday, 21 June 2015

Hölleritter

Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10 
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11(3)

Gear: Armour that Menaces with Spikes (+3, Counterattacks for its wearer using Fighting d6 for 2D8 Damage), Flail (Str+d6, ignores Shields and Cover), Shield (+2 Parry, +1 Armour vs ranged Attacks, +1 to Melee Disarm attempts)


Edges: Arcane Background (Magic), Danger Sense, Sweep, Trademark Weapon (Flail)

Powers:  (20 Power Points) Dispel (Xeno's Paradox), Mind Reading (Shadow puppets of the Soul's Desire), Warrior's Gift (A priori knowledge)

Special Abilities

• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hölleritter who has had Shadow puppets of the Soul's Desire cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.

"You only look like you feel pain."