Sunday, 21 June 2015

Sarah the Seeress

Seasoned Human Con Artist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Lockpicking d4, Notice d12, Persuasion d8, Streetwise d8, Throwing d6

Charisma: -; Pace: 6; Parry: 6; Toughness: 7 (2)

Hindrances: Greedy (Minor), Overconfident, Pacifist (Minor)Edges: Danger Sense, Dodge, Level Headed

Gear: Heart of Fire Gem (Shooting, Range 5/10/20, 2d6+2 Fire Damage, 6 shots, 1 hour in a fire to reload a shot), Two Throwing Knives (Range 3/6/12, Str+d4), Enchanted Bodice (+2, Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise), Dragon Claw Staff (Str+d6, Parry +1, Reach 1, 2 hands)

“The future belongs to those who believe in the beauty of their dreams.” 

Hölleritter

Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10 
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11(3)

Gear: Armour that Menaces with Spikes (+3, Counterattacks for its wearer using Fighting d6 for 2D8 Damage), Flail (Str+d6, ignores Shields and Cover), Shield (+2 Parry, +1 Armour vs ranged Attacks, +1 to Melee Disarm attempts)


Edges: Arcane Background (Magic), Danger Sense, Sweep, Trademark Weapon (Flail)

Powers:  (20 Power Points) Dispel (Xeno's Paradox), Mind Reading (Shadow puppets of the Soul's Desire), Warrior's Gift (A priori knowledge)

Special Abilities

• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hölleritter who has had Shadow puppets of the Soul's Desire cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.

"You only look like you feel pain."

Hellknight

Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11 (3)

Gear: Demonic Armour Symbiote (+3, Counts as having an additional ally for gang up bonus), Longsword (Str+d8), Shield (+2 Parry, +1 Armour vs ranged Attacks)

Edges: Alertness, Arcane Background (Magic), Sweep, Trademark Weapon (longsword)
Powers:  (20 Power Points) Dispel (Axiom of Despair), Jet (I am 87% confident you will burst into flames.), Mind Reading (Taste the seeds of cowardice), Puppet (Categorical Imperative: Murder)

Special Abilities
• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hell knight who has had Taste the seeds of cowardice cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.

"I am compelled to do evil, regardless of its utility."