Friday 8 November 2013

Centaur

Half-human and half-horse, centaurs are liminal beings, caught between the two halves of their natures.

Racial Abilities
Hooves: Str+d4.
Fast Runner: Pace 8, Roll d8 when running instead of d6.
Size +2: Bigger than a horse; Toughness +2.

Awkward Size: -1 Parry
Minor Habit: Drunken carousing and debauchery.
Outsider: Does not really get on with shopping. Or the indoors.

Grey Leader

Seasoned Reticulan Saucer Captain
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d8, Knowledge (Battle) d8, Notice d6, Piloting d6, Psionics d6, Shooting d6, Survival d4, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4

Hindrances: Arrogant, Loyal, Stubborn
Edges: Arcane Background (Psionics), Command, Command Presence, Inspire, New Power, Tactician
Powers: (10 Power points) Fear, Mind Reading, Speak language, Stun

Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)

"My wish is your command."