Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d10, Intimidation d8, Notice d10, Stealth d12
Pace: 6; Parry: 7; Toughness: 8 (2)
Special Abilities• Armor +2: Barely tangible.
• Claws as black as night: Str+d6, Does damage to Fatigue rather than wounds due to soulchilling cold.
• Brawny: Shadow Demons can carry 10x their Strength without being encumbered.
• Flight: Shadow Demons have a Flying Pace of 12” and Climb 0.
• Grapple: Shadow Demons attempt to overcome their foes and carry them away. They gain a +2 on their Grapple attack due to their amorphous physiology and size.
• Shadowy Caresses: A Shadow Demons can caress any opponent he has grabbed once per round with semitangible shadows. With a successful attack, the victim must make a Vigor roll or begin wimpering with fear so hard, he is Shaken. He cannot attempt to recover from being thus Shaken while still grabbed.
• Vision of Darkness: Shadow demons ignore all darkness penalties.
• Size (+1): Shadow Demons are bigger than the average man.
• Terror: Shadow Demons cause Terror checks if seen clearly.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
"Pretty toy. Yess."
Sunday, 8 December 2013
Ratling Berserk
Seasoned Killer
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Notice d6, Stealth d8, Streetwise d6, Taunt d6, Tracking d4
Charisma: -2; Pace: 6; Parry: 7; Toughness: 6 (1)
Hindrances: Mean, Overconfident, Vengeful (Minor)
Edges: Ambidextrous, Berserk, Block, Brawny, Dodge, Two-Fisted
Special Abilities
• Skitters: Ratlings all have Dodge.
• Keen Sense of Smell: +2 to Notice checks involving smells.
• Low Light Vision: No penalties for dim or dark lighting.
• Wall Walker: Can scurry on rough surfaces at their full pace.
• Small: -1 size.
• Racial Enemy: Rakashans.
Gear: Pick axe (Str+d6), Leather (+1), Short Sword (Str+d6)
"Kill-Kill."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d8, Notice d6, Stealth d8, Streetwise d6, Taunt d6, Tracking d4
Charisma: -2; Pace: 6; Parry: 7; Toughness: 6 (1)
Hindrances: Mean, Overconfident, Vengeful (Minor)
Edges: Ambidextrous, Berserk, Block, Brawny, Dodge, Two-Fisted
Special Abilities
• Skitters: Ratlings all have Dodge.
• Keen Sense of Smell: +2 to Notice checks involving smells.
• Low Light Vision: No penalties for dim or dark lighting.
• Wall Walker: Can scurry on rough surfaces at their full pace.
• Small: -1 size.
• Racial Enemy: Rakashans.
Gear: Pick axe (Str+d6), Leather (+1), Short Sword (Str+d6)
"Kill-Kill."
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