Sunday, 7 July 2013


Attributes: Agility d10, Smarts d8, Spirit d12, Strength d6, Vigor d10
Skills: Fighting d10, Intimidation d12, Notice d12+2, Persuasion d10, Spellcasting d10
Charisma: +4; Pace: 6; Parry: 8; Toughness: 6 (3)

Hindrances: Major Phobia(Lies from allies.)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Improved Dodge, Level Headed, Strong Willed
Powers: Barrier (fire), Detect Arcana, Dispel, Elemental Control (Fire), Healing

Special Abilities:
• Armor +3:
Born in flame
• Burning Bright: 2d6 Fire Damage Field
• Talons or Bite: Str+d8; Fire.
• Flight: Flying Pace of 12" and Climb 2.
• Immunity: Fire.
• Weakness: Cold (double damage).
• Size -2: Decreases Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

"So we meet again, Koschei. Your Iron cages will not suffice this time."


Seasoned Human Necromancer
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d4
Skills: Fighting d6, Intimidation d6, Investigation d6, Notice d6, Repair d6, Spellcasting d10, Stealth d6
Charisma: 0; Pace: 6; Parry: 5 (6 with staff); Toughness:5(1)

Hindrances: Anemic, Arrogant, Death Wish
Edges: Arcane Background (Magic), Hard to Kill, Necromancer, New Power, Power Points
Spells: (15 power Points) Armour, Bolt, Boost/Lower Trait(Usually Boost Vigor), Zombie

Gear: Armoured robes (+1), Short Sword (Str+d6, Includes cavalry sabers), Batheaded staff (Str+d6, Reach 1, Parry +1 if used in 2 hands), 1d6 Zombie or skeleton minions.

"Soon I will cast of this mortal flesh and become immortal."

Necromancer comes from the Horror Companion and improves the Zombie spell


Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Driving d4, Fighting d4, Gambling d4, Healing d4, Notice d6, Persuasion d4, Streetwise d6, Taunt d6, Throwing d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 5

Hindrances: Poverty

Gear: Broom (Str+d4, Parry +1, Reach 1, 2 hands)

"Got to get on. No time to natter. Well maybe five minutes.."