Tuesday, 8 October 2013

Flaming Skull

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6
Charisma: -; Pace: 0; Parry: 4; Toughness: 5


Edge: Dodge

Special Abilities
Slam: Str+d6; Fire.
Darkvision: No vision penalties for darkness (range 12").
Mindless: Immune to mind-affecting magic.
Fearless: Immune to fear and Intimidation.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 7" and Climb 2.
Immunities: Fire, sleep, paralysis, mind-affecting effects, aging, bleeding and death magic.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.

Fire Shroud: The Skull is surrounded with a 2d6 Fire Damage Field.  

"Fwoom"

Demi-Lich

Wild Card
Attributes: Agility d6, Smarts d12+1, Spirit d12+1, Strength d6, Vigor d6
Skills: Fighting d8, Intimidation d12+2, Notice d12, Knowledge (Arcana) d12+2, Persuasion d12, Repair d12, Stealth d12+3, Spellcasting d12
Charisma: +4; Pace: -; Parry: 6; Toughness: 8 (3)
 

Edges: Alertness, Arcane Background (Magic), Dodge, Level Headed, Quick, Master Necromancer, Wizard
Powers: (35 Power Points) Lower Trait, Curse, Detect Arcana, Dispel, Fear, Legerdemain, Havok, Puppet, Zombie


Special Abilities
Armour +3: Necromantic Energies.
Darkvision: No vision penalties for darkness (range 12").
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 6" and Climb 3.
Hardy: A second Shaken result doesn't become a wound.
Immunities: Electricity, acid, cold, sleep, shapechanging, paralysis, mind-affecting effects and magic.
Size -2: Reduces Toughness by -2.
Small: +2 to attack medium-sized foes, they receive -2 to their attacks.


"Look into my eyesockets."

Master Necromancer is in the Horror Companion and allows the construction of permanent undead better than the basic Zombie spell.

Summoning Circle

Toughness: 14

Special Abilities
Dimensional Weak Point: +2 to Summon spells and rituals, that summon into the circle.

Pig Demon

Attributes: Agility d8, Smarts d12+2, Spirit d12+2, Strength d12+4, Vigor d12+2
Skills: Fighting d12, Intimidation d12+1, Notice d10, Knowledge (Planes) d12+2, Persuasion d10, Stealth d6, Spellcasting d12
Charisma: 0; Pace: 6; Parry: 8; Toughness: 16 (3)


Edges: Arcane Background (Magic), Level Headed, Sweep

Powers: (25 Power Points) Dispel, Teleport
 

Special Abilities
Armour +3: Natural armour.
Bite: Str+d8.
Claws: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Truevision: Can see through illusions, shapechanging, invisibility, etc.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Flight: Flying Pace of 7" and Climb -1.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Electricity and poison.
Resistances: -2 damage from acid, cold and fire.
Size +4: Increases Toughness by +4.
Large: -2 to attack normal-sized foes, they receive +2 to their attacks.


"You'll make a nice brisket."

Rat Demon

Wild Card
Attributes: Agility d6, Smarts d6, Spirit d12, Strength d12+6, Vigor d12
Skills: Fighting d10, Intimidation d12, Notice d4
Pace: 8; Parry: 7; Toughness: 14(2)
 
Edges: Ambidextrous, Improved Sweep, Nerves of Steel, Two Fisted
 
 Special Abilities: 
Armour +2: Thick hide.  
Bite: Str+d8.  
Fear Four Arms: Rat demons have two large pincer-arms (Str+d6 damage). Below these are two smaller, normal arms (Str damage). Claw demons can attack twice per round (once with each set) with no multi-action penalty. Normal penalties apply for any additional attacks after that.  
Grab: If the rat demon gets a raise on one of its claw attacks when attacking opponents Size +1 or smaller, it snatches and lifts the victim over its head. Every round until the victim is dropped or dead, it will continue to do Strength damage against the grabbed character automatically on its initiative card.  
Large: Opponents get a +2 to all attack rolls against a claw demon.  
Size +4: +4 Toughness.  

Unholy: Rat demons are unholy creatures and they cannot willfully set foot on holy ground; blessed weapons inflict double damage. 
• Extraplanar: Not native to the material plane, and can be targeted by Banish. 

"Kill-Kill! All man-things!"

Fly Demon

Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+2, Vigor d12+2
Skills: Fighting d10, Intimidation d10, Climbing d12+1, Notice d12+2, Knowledge (Planes) d10, Stealth d10, Survival d10, Spellcasting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 9


Edges: Arcane Background (Magic), Frenzy, Sweep, Strong Willed
Powers: (10 Power Points) Detect Arcana, Dispel, Invisibility, Telekinesis, Teleport


Special Abilities
Claws: Str+d6; Bleed.
Bite: Str+d6; Draining.

Extraplanar: Not native to the material plane, and can be targeted by Banish.
Flight: Flying Pace of 9" and Climb 2.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Electricity and poison.

Draining: Make a Vigor roll or suffer a level of Fatigue.
Bleed: On a raise, the victim starts Bleeding Out. They must make a Vigor roll each round, on a raise they stop bleeding, on a failure they become Shaken (this can cause a wound)


"Whirr"

Ape Demon

Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+3, Vigor d12
Skills: Fighting d12, Intimidation d12, Climbing d12+2, Notice d12+3, Stealth d10, Spellcasting d6
Charisma: -; Pace: 6; Parry: 8; Toughness: 14 (2)


Edges: Arcane Background (Magic), Frenzy, Sweep, Improved Sweep, War Cry
Powers: Detect Arcana, Invisibility, Summon Ally, Teleport
 

Special Abilities
Armour +2: Asbestos laced fur.
Claws: Str+d8; Grab.
Bite: Str+d8.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.

Immunities: Electricity and poison.
Size +4: Increases Toughness by +4.
Large: -2 to attack medium-sized foes, they receive +2 to their attacks.


"Grrr"

War Cry is from Evernight.

Lesser Demon


Attributes: Agility d12+1, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d12+1, Notice d12, Knowledge (Religion) d10, Knowledge (Nature) d12, Survival d10
Charisma: 0; Pace: 5; Parry: 6; Toughness: 9 (2)
 

Edges: Alertness, Improved Dodge, Frenzy, Level Headed

Special Abilities
Armour +2: Hell toughened skin.
Claws: Str+d6.
Tail: Str+d6; Poisonous Lash.
Darkvision: No vision penalties for darkness (range 12").

Arcane Resistance: +3 to resist opposed magic, and +3 armour against offensive magic.
Flight: Flying Pace of 10" and Climb 2.
Resistances: -2 damage from cold and fire.
Poison: Inflict lethal poison if foe is Shaken or wounded.

Extraplanar: Not native to the material plane, and can be targeted by Banish.
Evil: Affected by powers and abilities that work on evil creatures.

"I obey, Dread Lord."  

Horn Demon

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Climbing d10, Notice d12+1, Stealth d12+2, Lockpicking d10, Spellcasting d8
Charisma: +1; Pace: 6; Parry: 6; Toughness: 10 (2)
 

Edges: Arcane Background (Magic), Assassin, Combat Reflexes, Frenzy, Level Headed, Strong Willed
Powers: (Power Points 15) Dispel, Invisibility, Teleport


Special Abilities
Armour +2: Natural armour.
Claws: Str+d4.
Bite: Str+d4.
Darkvision: No vision penalties for darkness (range 12").
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Arcane Resistance: +3 to resist opposed magic, and +3 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Electricity and poison.
Acidic Slime layer: 2d6 Acid Damage Field.


"All who live, fear."

Skalathrix

Vulture Demon

Attributes: Agility d10, Smarts d8, Spirit d10, Strength d12+2, Vigor d12+1
Skills: Fighting d10, Intimidation d8,
Knowledge (Planes) d8, Notice d12, Persuasion d10, Repair d12, Stealth d10, Survival d12
Charisma: 0; Pace: 6; Parry: 7; Toughness: 12 (1)


Edges: Combat Reflexes, Level Headed, Quick, Sweep, Arcane Background(Magic), Power Surge.

Powers: (15 Power Points) Havok, Speak Language, Summon Ally, Teleport
 

Special Abilities:
Armour +1: Natural armour.
Claws: Str+d6.
Bite: Str+d6.
Infravision: Half vision penalties for darkness.
Flight: Flying Pace of 8".

Extraplanar: Not native to the material plane, and can be targeted by Banish.
Evil: Affected by powers and abilities that work on evil creatures.
Size +2: Increases Toughness by +2.

Spawned in the Rookeries of Hell: +2 to recover from being Shaken; Immune to Poison and disease.

"Step right up, best quality used souls. How about something for the weekend sir?"