Attributes: Agility d12, Smarts d6, Spirit d8, Strength d12+3, Vigor d12
Skills: Fighting d12, Intimidation d12, Climbing d12+2, Notice d12+3, Stealth d10, Spellcasting d6
Charisma: -; Pace: 6; Parry: 8; Toughness: 14 (2)
Edges: Arcane Background (Magic), Frenzy, Sweep, Improved Sweep, War Cry
Powers: Detect Arcana, Invisibility, Summon Ally, Teleport
• Armour +2: Asbestos laced fur.
• Claws: Str+d8; Grab.
• Bite: Str+d8.
• Darkvision: No vision penalties for darkness (range 12").
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
• Immunities: Electricity and poison.
• Size +4: Increases Toughness by +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.
War Cry is from Evernight.