Wednesday, 13 November 2013

Lightning Dragon Hatchling

Attributes: Agility d8, Smarts d8, Spirit d8, Strength d12, Vigor d10
Skills: Fighting d8, Intimidation d10, Notice d10, Stealth d8, Survival d10
Charisma: -; Pace: 7; Parry: 6; Toughness: 9 (2)


Edges: Ambidextrous, Level Headed
 

Special Abilities
Armour +2: Scaly hide.
Bite: Str+d6.
Claws: Str+d6.
Flight: Flying Pace of 18" and Climb 0.
Burrow: Can burrow and reappear within 5".
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d6 lightning damage.
Immunities: Electricity, sleep and paralysis.

Blends with the Sky: +2 to stealth while flying at altitude.

"Amber? Mommy brings me Amber." 

Bone Devil

Attributes: Agility d12+2, Smarts d10, Spirit d10, Strength d12+2, Vigor d12+1
Skills: Fighting d10, Intimidation d12+1, Notice d12+1, Knowledge (Planes) d12, Intimidate d12+1, Repair d6, Spellcasting d10

, Taunt d10
Charisma: +4; Pace: 7; Parry: 7; Toughness: 14 (3)

Edges: Arcane Background (Magic), Combat Reflexes, Strong Willed
Powers: Invisibility, Havok, Teleport


Special Abilities
Armour +3: Bones animated by pure evil.

Bite and Claws: Str+d8
Tail Lash: Str+d6,  coated in Venomous Poison[-2].
Soul sight: No vision penalties for darkness.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Fear: Anyone who sees this creature must make a Fear check.
Flight: Flying Pace of 9" and Climb 0.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Evil: Affected by powers and abilities that work on evil creatures.
Immunities: Fire and poison.
Size +3: Nine feet tall; Toughness +3.