Monday, 2 December 2013

Bloodmane

Gnoll Champion
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8 Skills: Fighting d8, Knowledge(Battle) d6, Notice d8, Persuasion d6, Stealth d6, Survival d6, Throwing d8, Tracking d6 Charisma: +2; Pace: 6; Parry: 7; Toughness: 10 (3)
Edges: Command, Charismatic, Dodge, Elan, Improved First Strike, Scavenger, Tactician.

Gear: Scalemail (+2), Large Shield (+2 Parry, +2 Armor to ranged shots that hit in arc), Battle Ax (Str+d8)

Special Abilities:
• Armour +1:
Fur.
 
• Fast Runner: d8 running dice rather than d6. 
• Low Light Vision: No penalties for dim or dark lighting.
• Size +1: Increases Toughness by +1.

"Funny you should,mention it, I do happen to have a key that looks to fit."

Minotaur

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d12, Vigor d10
Skills:
Fighting d8, Intimidation d6, Notice d10, Stealth d4, Survival d10 

Pace: 6; Parry: 5; Toughness: 9

Edges: Berserk

Special Abilities
Horns:
Str+d6.
Maze Sense:
Can make a Smarts roll at +2 to solve any maze.
Gore:
+4 damage when first moving adjacent to foe.
Hardy:
A second Shaken result doesn't become a wound.
Size +2:
Eight foot tall. Increases Toughness by +2.
 

Gear: Greataxe (Str+d10; Parry -1)

"Rarrgh."