Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Driving d6, Gambling d6, Investigation d4, Knowledge (Interments) d10, Notice d6, Streetwise d6, Taunt d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 6
Hindrances: Overconfident, Delusional, Death Wish
Edges: Brave, Brawny
Gear: Spade (Str+d4; Reach 1"; Parry +1), Protectives(+1), Lantern
"After three days, if they dig their way out, it's best to decapitate them. Saves the eating their relatives, belike."
Friday, 28 June 2013
Khael Stonekindle
Seasoned Dwarf Wizard
Wild Card
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Healing d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Pursuasion d4, Repair d8, Spellcasting d12, Taunt d6
Charisma: -; Pace: 4; Parry: 5; Toughness:6(1)
Hindrances: Elderly, Cautious, Bad Eyes
Edges: Arcane Background (Magic), Power Points, New Power, Wizard
Powers: (15 Power Points) Boost/Lower Trait, Healing, Succor, Summon Ally
Gear: Staff (Str+d4; Reach 1; Parry +1) or Rapier(Str+d4, Parry +1), Ornate Robes (+1)
"When you reach my age, laddie, you'll forget what you are talking about too."
Wild Card
Attributes: Agility d6, Smarts d12, Spirit d6, Strength d4, Vigor d6
Skills: Fighting d4, Healing d6, Investigation d8, Knowledge (Arcana) d8, Notice d6, Pursuasion d4, Repair d8, Spellcasting d12, Taunt d6
Charisma: -; Pace: 4; Parry: 5; Toughness:6(1)
Hindrances: Elderly, Cautious, Bad Eyes
Edges: Arcane Background (Magic), Power Points, New Power, Wizard
Powers: (15 Power Points) Boost/Lower Trait, Healing, Succor, Summon Ally
Gear: Staff (Str+d4; Reach 1; Parry +1) or Rapier(Str+d4, Parry +1), Ornate Robes (+1)
"When you reach my age, laddie, you'll forget what you are talking about too."
Ghost King
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d10, Notice d10, Stealth d10, Spellcasting d6
Charisma: +2; Pace: 6; Parry: 6; Toughness: 11(3)
Edges: Arcane Background (Magic), Dodge, Command, Leader of Men, Level Headed, Noble.
Powers: (10 Power Points)Fear, Lower Trait (Strength), Obscure (darkness)
Gear: Bastard sword(Str+d8, -1 Parry, +1 damage if used 2 handed), Spectral Armor(+3)
Special Abilities:
• Chill Touch: Str+d4; AP6, If it wounds , the target also looses a fatigue.
• Soulvision: No vision penalties for darkness.
• Create Spawn: Anything slain by this creature is doomed to rise the next dusk as a zombie.
• Fear: Anyone who sees this creature must make a Fear check.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison and called shots.
• Flight: Flying Pace of 6".
Nienna
Elf Ranger
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d8, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7(1)
Hindrances: All Thumbs, Code of Honor, Minor Enemy (Heroine of a popular song that declaims her as foe to all Undead), Poverty
Edges: Danger Sense, Extraction, Marksman, Woodsman
Gear: Elven bow (Range 15/30/60, 2d6), Leather (+1), Long Sword (Str+d8)
"So hard to find decent folk nowadays."
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Shooting d8, Survival d8, Tracking d8
Charisma: 0; Pace: 6; Parry: 5; Toughness: 7(1)
Hindrances: All Thumbs, Code of Honor, Minor Enemy (Heroine of a popular song that declaims her as foe to all Undead), Poverty
Edges: Danger Sense, Extraction, Marksman, Woodsman
Gear: Elven bow (Range 15/30/60, 2d6), Leather (+1), Long Sword (Str+d8)
"So hard to find decent folk nowadays."
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