Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Intimidation d6, Notice d4, Shooting d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 9(2)
Gear: Bastard sword (Str+d8, Parry –1, can be wielded in two hands for +1 damage), Scalemail (+2).
Special Abilities:
• Bony Claw: Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.
A slight improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
"Even dead, I'm twice the man you are."
Thursday, 3 October 2013
Skeletal Archer
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
Gear: English Longbow (Shooting; range 15/30/60; 2d6)
Special Abilities:
• Bony Claw: Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
Gear: English Longbow (Shooting; range 15/30/60; 2d6)
Special Abilities:
• Bony Claw: Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skeleton Marksman
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
Edge: Marksman
Gear: Bow (Shooting; range 12/24/48; 2d6)
Special Abilities:
• Bony Claw: Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
Edge: Marksman
Gear: Bow (Shooting; range 12/24/48; 2d6)
Special Abilities:
• Bony Claw: Str+d4.
• Soulvision: No vision penalties for darkness.
• Fearless: Immune to fear and Intimidation.
• Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers.
• Immunity: Cold.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skeleton Ranger
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8, Tracking d6
Pace: 7; Parry: 5; Toughness: 7
Gear: Bow Bow (Shooting; range 12/24/48; 2d6)
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Skills: Fighting d6, Intimidation d6, Notice d4, Shooting d8, Tracking d6
Pace: 7; Parry: 5; Toughness: 7
Gear: Bow Bow (Shooting; range 12/24/48; 2d6)
Special Abilities
• Bony Claws: Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
An improvement over the standard Skeleton created by a Master Necromancer (Horror Companion p6)
Angel Caryatid
Attributes: Agility d6, Smarts d4 (M), Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Stealth d8
Charisma: -; Pace: 5; Parry: 5; Toughness: 10 (4)
Edges: Assassin, Harder to Kill, Improved Arcane Resistance.
Gear: Sword (Str+d8)
Special Abilities
• Armour +4: Made of stone.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness (range 12").
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation.
• Flight: Pace 5, Climb -2;
• It's a Trap: +4 to Stealth when pretending to be statue or bas-relief. +2 to called shots to disarm or to attack the opponents weapon.
• Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Skills: Fighting d6, Stealth d8
Charisma: -; Pace: 5; Parry: 5; Toughness: 10 (4)
Edges: Assassin, Harder to Kill, Improved Arcane Resistance.
Gear: Sword (Str+d8)
Special Abilities
• Armour +4: Made of stone.
• Low Light Vision: No penalties for dim or dark lighting.
• Darkvision: No vision penalties for darkness (range 12").
• Mindless: Immune to mind-affecting magic.
• Fearless: Immune to fear and Intimidation.
• Flight: Pace 5, Climb -2;
• It's a Trap: +4 to Stealth when pretending to be statue or bas-relief. +2 to called shots to disarm or to attack the opponents weapon.
• Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
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