Saturday, 5 April 2014

Beastman Woodcutter

Attributes: Agility d6, Smarts d4, Spirit d6, Strength d8, Vigor d8 
Skills: Fighting d8, Intimidation d8, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6 
Pace: 6; Parry: 5; Toughness: 7(8) 

Edges: Brawny, Combat Reflexes, Woodsman 

Gear: Great Axe (Str+d10, AP1, Parry -1, 2 Hands)



Special Abilities: 
Armour +1: Bestial hide. 
Keen Senses: +1 to notice
Horns: Str+d4 damage
Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.

"Gharbad was wheeak."