Skills: Fighting d8, Intimidation d8, Notice d8+1, Shooting d6, Stealth d6, Survival d8, Tracking d6
Pace: 6; Parry: 5; Toughness: 7(8)
Edges: Brawny, Combat Reflexes, Woodsman
Gear: Great Axe (Str+d10, AP1, Parry -1, 2 Hands)
Special Abilities:
• Armour +1: Bestial hide.
• Armour +1: Bestial hide.
• Keen Senses: +1 to notice
• Horns: Str+d4 damage
• Strong Legs: Beastmen can jump 2” horizontally from a dead stop, or up to 4” with a “run and go.” A successful Strength roll grants two extra inches of distance.• Horns: Str+d4 damage
"Gharbad was wheeak."