Anthropomorphic Mice. Possibly juvenile Wombles.
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Often Overlooked: Start with Stealth d6
• Scamper: Starts with Scamper Edge
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
Wednesday, 1 January 2014
Angry Zombie
Attributes: Agility d4, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Climbing d6, Fighting d8, Notice d8
Pace: 4; Parry: 6; Toughness: 8
Special Abilities• Claws: Str+d4. Infection
• Fearless: Zombies are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra damage (except to the head).
• Weakness (Head): Shots to a zombie’s head are +4 damage.
• Savage Rage: An Anger Zombie that is shaken flies into a rage and gains the Improved Frenzy Edge for the next hour.
• Infection: if Shaken or wounded, make a Vigor roll. If failed contract a Majorly Debilitating Long-Term Chronic Disease. Characters who die of this disease become Angry Zombies
"GRR"
Skills: Climbing d6, Fighting d8, Notice d8
Pace: 4; Parry: 6; Toughness: 8
Special Abilities• Claws: Str+d4. Infection
• Fearless: Zombies are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being Shaken; called shots do no extra damage (except to the head).
• Weakness (Head): Shots to a zombie’s head are +4 damage.
• Savage Rage: An Anger Zombie that is shaken flies into a rage and gains the Improved Frenzy Edge for the next hour.
• Infection: if Shaken or wounded, make a Vigor roll. If failed contract a Majorly Debilitating Long-Term Chronic Disease. Characters who die of this disease become Angry Zombies
"GRR"
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