Sunday 27 October 2013

Lioness

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12, Vigor d8
Skills: Fighting d8, Notice d8, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 8


Hindrance: Curiosity
Edges: Frenzy
 

Special Abilities
Bite: Str+d6; Grab.
Claws: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Fast Runner: Roll d8 when running instead of d6.
Grab: Pin smaller opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.

Gang up: Lionesses increase Gang Up bonuses due to other lions by +1
Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
Size +2: Increases Toughness by +2.


"Grrr."

Lion

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12, Vigor d10
Skills: Fighting d8, Notice d6, Tracking d6
Charisma: 2; Pace: 8; Parry: 6; Toughness: 9


Hindrance: Quirk(Lazy)
Edges: Charismatic, Frenzy
 

Special Abilities
Bite: Str+d6; Grab.
Claws: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Fast Runner: Roll d8 when running instead of d6.
Grab: Pin smaller opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Pounce: +4 attack/damage and -2 Parry when first moving adjacent to foe.
Size +2: Increases Toughness by +2.


"Grrr."

Enormous Scorpion

Attributes: Agility d10, Smarts d6, Spirit d8, Strength d12+2, Vigor d12
Skills: Fighting d10, Climbing d12, Notice d8, Stealth d12
Charisma: -; Pace: 6; Parry: 7; Toughness: 18 (2)


Edges: Dodge, Frenzy


Special Abilities
Armour +2: Chiten.
Claws: Str+d8; Constrict.
Sting: Str+d8; Poison.

Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Death Throes: Immediately after being incapacitated, this creature makes an attack against all adjacent targets (as if using Improved Sweep).
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Poison: Sting inflicts lethal poison if foe is Shaken or wounded.
Size +8: Increases Toughness by +8.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

• Fearless: Immune to fear and Intimidation. 

IMEF Medic


Human
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Healing d6, Notice d6, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 14(8)

Hindrances: Loyal
Edges: Dodge, Healer, Marksman.
Gear: Hard Armor(+8), two Plasma Grenades(Throwing: Range: 5/10/20 RoF 1 Damage 4d6 Medium Burst, Grenade), Sabot Pistol (Range: 16/32/64 RoF:3 Damage 2d6 AP 6), Medkit.

 "Most people would say this man is half dead. But I am a doctor. And I like to think of him as half alive."

Highland Gnoll

Attributes: Agility d8, Smarts d6, Spirit d6, Strength d10, Vigor d8
Skills: Climbing d4, Fighting d10, Notice d8, Intimidate d6 Shooting d6, Survival d6, Taunt d6, Throwing d4, Tracking d6
Charisma: -; Pace: 6; Parry: 8; Toughness: 9 (2)

Edges: Berserk, Scavenger, Mighty Blow.

Special Abilities:
• Armour +1:
Fur.
• Fast Runner: d8 running dice rather than d6.
• Pick off the weak: +2 to hit Wounded or bleeding characters.
• Low Light Vision: No penalties for dim or dark lighting.
• Size +1: Increases Toughness by +1.

Gear: Ragged Armor (+1), Shield (+1 Parry), Axe (Str+d6)

"Garg’n Uair Dhuisgear!"

Mustafa Hammer

Seasoned Human Wallbreaker
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Fighting d8, Intimidation d6, Investigation d4, Notice d6, Riding d6, Stealth d4, Survival d6, Swimming d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 8/7 (2/1)

Hindrances: Bloodthirsty, Hard of Hearing (Minor), Outsider
Edges: Brawny, First Strike, No Mercy, Sweep

Gear: Maul (Str+d8, AP 2 vs. rigid armor, Parry –1, 2 hands), Reinforced chain (+3 (+2), Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise)

"I never need a door. I can give them up whenever I like."