Thursday, 28 November 2013


Homicidal Agricultural Necrogolem.
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d6, Strength d10, Vigor d12
Skills: Fighting d10, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 7; Toughness: 9

Edges: Brawny, Harder to Kill, Sweep

Special Abilities
Bite: Str+d6.

Soulsight: No vision penalties for lighting. 
Fearless: Immune to fear and Intimidation.
Construct: +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.

Gear: Scythe (Str+d8, Reach 1, 2 hands)

"All flesh is grass. Therefore all flesh must be harvested"


Seasoned Halfling Ranger
Wild Card

Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d6 
Skills: Climbing d6, Fighting d6, Intimidation d4, Notice d6, Shooting d8, Stealth d8, Survival d8, Tracking d8 
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6/5 (2/1)

Hindrances: Bloodthirsty, Illiterate, Vengeful (Minor) 
Edges: Assassin, Marksman, Woodsman 

Gear: Elven bow (Range 15/30/60, 2d6), Reinforced leather (+2 (+1),  1 point of Armor is bypassed if hit with a raise), Short Sword (Str+d6,)

Special Abilities:
• Fortunate: Half-folk draw one additional Benny per game session. This may be combined with the Luck and Great Luck Edges.
• Short: Half-folk average only about 4’ tall. This gives them a Size of –1 and subtracts 1 from their Toughness.
• Spirited: Half-folk are generally optimistic beings. They start with a d6 Spirit instead of a d4.

"Don't call me small, you oversized lummox."