Sunday, 13 October 2013

Gunslinger

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d6 
Skills: Climbing d4, Fighting d6, Intimidation d4, Notice d4, Riding d6, Shooting d6, Streetwise d4, Survival d6, Swimming d4, Throwing d6, Tracking d4
Charisma: 0; Pace: 6; Parry: 2; Toughness: 5

Hindrances: Big Mouth, Bloodthirsty 

Gear: Colt Navy (Range 12/24/48, 2d6, Shots 6, AP 1) x2, Knife (Str+d4), Quick-draw holster x2

"Are youse looking at me?"

Ice Troll

Attributes: Agility d12, Smarts d6, Spirit d6, Strength d12+1, Vigor d10
Skills: Fighting d6, Intimidation d8, Notice d8, Survival d6, Throwing d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 11 (2)
 

Gear: Rock (Throwing, Str+d8, Range 4/8/12 AP2), Armor Scraps (+1)

Special Abilities
Armour +1: Natural armour.
Bite: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Fast Regeneration: May make a Vigor roll every round to heal damage from non-fire/heat sources.
Immunity: Cold.
Weakness: Fire (double damage).
Size +2: Increases Toughness by +2.


"Pound your bones to make my bread."

Goblin Shamen

Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d8, Healing d6, Investigation d4, Notice d6, Intimidate d6, Spellcasting d6, Stealth d6,
Charisma: -; Pace: 8; Parry: 6; Toughness: 6 (1)

Hindrance: Bloodthirsty,
Edges: Arcane Background(Magic), Extrication, Power Surge
Powers: (15 Power Points) Bolt (Bat made of Necromantic Energies), Deflection, Healing.

Gear: Robes (+1), Staff (Str+d6, Reach 1)
 

Racial Abilities:
• Infravision:
Goblins halve penalties for dark lighting against living targets (round down).
• Small: Size -1  and thus toughness -1.

"Eye of Newt and Toe of Toad!"

Goblin Leader

Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d8, Notice d6, Intimidate d6, Knowledge (Battle) d6, Stealth d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 7 (2)

Hindrance: Bloodthirsty,
Edges: Alertness, Command, Fleet-Footed, Hold the Line!

Gear: Partial Plate armour (+2), Sword (Str+d6)
Racial Abilities:
• Infravision:
Goblins halve penalties for dark lighting against living targets (round down).
• Small: Size -1  and thus toughness -1.

"I have reserves!"