Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 8; Toughness: 9 (2)
Edges: Block, Sweep
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Spear (Str+d6. Reach 1, Parry +1, Two hands).
Wednesday, 12 June 2013
Orc Warrior
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 7; Toughness: 9 (2)
Edges: Counterattack, First Strike
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Big Blade (Str+d8), Medium Shield (+1 Parry, +2 Armor vs ranged shots that hit).
Skills: Fighting d8, Intimidation d8, Notice d6, Shooting d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 7; Toughness: 9 (2)
Edges: Counterattack, First Strike
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Big Blade (Str+d8), Medium Shield (+1 Parry, +2 Armor vs ranged shots that hit).
Orc Linebreaker
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d10, Intimidation d8, Notice d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Brawny, Frenzy
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Partial Plate (+2), Greatsword (Str+d10, Parry -1, Two Hands).
Skills: Fighting d10, Intimidation d8, Notice d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Brawny, Frenzy
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Partial Plate (+2), Greatsword (Str+d10, Parry -1, Two Hands).
Orc Blade
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d8, Gambling d6, Intimidation d8, Notice d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9 (2)
Edges: Florentine, Two-Fisted
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Big Blade (Str+d8), Small Blade (Str+d6).
Skills: Fighting d8, Gambling d6, Intimidation d8, Notice d6, Stealth d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 6; Toughness: 9 (2)
Edges: Florentine, Two-Fisted
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Big Blade (Str+d8), Small Blade (Str+d6).
Orc Archer
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d6, Repair d4, Shooting d8, Stealth d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 9 (2)
Edges: Marksman, Steady Hands
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Dagger (Str+d4), Longbow (Damage 2d6 Range:15/30/60 RoF:1)
Skills: Fighting d6, Intimidation d6, Notice d6, Repair d4, Shooting d8, Stealth d6, Tracking d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 9 (2)
Edges: Marksman, Steady Hands
Special Abilities:
• Size +1: Orcs are slightly larger than humans.
• Infravision: Halves penalties for poor light vs.warm targets.
Gear: Chainmail (+2), Dagger (Str+d4), Longbow (Damage 2d6 Range:15/30/60 RoF:1)
Virina
Succubus Princess of Hell
Wild Card
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d12
Skills: Fighting d8, Intimidation d12, Knowledge (Religion) d6, Notice d12, Persuasion d12, Stealth d10, Spellcasting d8
Charisma: +6; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Frenzy, Noble, Strong Willed
Powers: Banish, Puppet, Teleport
Special Abilities:
• Armour +2: Natural armour.
• Horns: Str+d6.
• Darkvision: No vision penalties for darkness with a range of 12".
• Infravision: Halves penalties for poor light vs.warm targets.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 8".
• Evil: Affected by powers and abilities that work on evil creatures.
• Change Form: Can assume a human form as a normal action.
Gear: Segmented Metal Whip (Str+d6, Reach 1, Can Grapple at Reach.)
"Bore me and I'll make you go away."
Wild Card
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d12
Skills: Fighting d8, Intimidation d12, Knowledge (Religion) d6, Notice d12, Persuasion d12, Stealth d10, Spellcasting d8
Charisma: +6; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Frenzy, Noble, Strong Willed
Powers: Banish, Puppet, Teleport
Special Abilities:
• Armour +2: Natural armour.
• Horns: Str+d6.
• Darkvision: No vision penalties for darkness with a range of 12".
• Infravision: Halves penalties for poor light vs.warm targets.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 8".
• Evil: Affected by powers and abilities that work on evil creatures.
• Change Form: Can assume a human form as a normal action.
Gear: Segmented Metal Whip (Str+d6, Reach 1, Can Grapple at Reach.)
"Bore me and I'll make you go away."
Gruff Grimecleaver
Seasoned Dwarf Pirate
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d4, Fighting d8, Gambling d6, Intimidation d6, Notice d6, Repair d6, Shooting d8, Taunt d6
Charisma: –; Pace: 5; Parry: 7; Toughness: 7(1)
Hindrances: Arrogant, Doubting Thomas, Wanted(Minor)
Edges: Acrobat, Brawny, Marksman, Steady Hands
Racial Abilities:
• Low Light Vision: Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties for Dim and Dark lighting.
• Slow: Dwarves have a Pace of 5”.
• Tough: Dwarves are stout and tough. They start with a d6 Vigor instead of a d4.
Gear: Cleaver (Str+d6), Blunderbuss (Damage:1-3d6 Range: 10/20/40, RoF:1, Shotgun, 2 actions to reload.), Holdout Knife (Str+d4, Range:3/6/12), Storm Coat (+1)
"Look down on me, will ye?"
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d4, Fighting d8, Gambling d6, Intimidation d6, Notice d6, Repair d6, Shooting d8, Taunt d6
Charisma: –; Pace: 5; Parry: 7; Toughness: 7(1)
Hindrances: Arrogant, Doubting Thomas, Wanted(Minor)
Edges: Acrobat, Brawny, Marksman, Steady Hands
Racial Abilities:
• Low Light Vision: Dwarven eyes are accustomed to the dark of the underearth. They ignore attack penalties for Dim and Dark lighting.
• Slow: Dwarves have a Pace of 5”.
• Tough: Dwarves are stout and tough. They start with a d6 Vigor instead of a d4.
Gear: Cleaver (Str+d6), Blunderbuss (Damage:1-3d6 Range: 10/20/40, RoF:1, Shotgun, 2 actions to reload.), Holdout Knife (Str+d4, Range:3/6/12), Storm Coat (+1)
"Look down on me, will ye?"
Finaela
Seasoned Pirate
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Boating d6, Climb d6, Fighting d8, Intimidation d6, Notice d6, Shooting d8, Taunt d6
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: Habit (Major,Alcohol), Delusion (Minor, "I'm secretly a princess") Wanted(Minor)
Edges: Acrobat, Ambidexterous, Liquid Courage, Steady Hands, Two-Fisted
Gear: Katanas (Str+d6+2, AP2)
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d8
Skills: Boating d6, Climb d6, Fighting d8, Intimidation d6, Notice d6, Shooting d8, Taunt d6
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: Habit (Major,Alcohol), Delusion (Minor, "I'm secretly a princess") Wanted(Minor)
Edges: Acrobat, Ambidexterous, Liquid Courage, Steady Hands, Two-Fisted
Gear: Katanas (Str+d6+2, AP2)
Mariel Twinspar
Seasoned Pirate
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Fighting d8, Intimidation d6, Notice d6, Repair d4, Shooting d8, Taunt d6
Charisma: +1; Pace: 6; Parry: 7; Toughness: 5
Hindrances: One Eye, Bad Luck, Wanted(Minor)
Edges: Ace, Acrobat, Attractive, First Strike, No Mercy
Gear: Cutlass (Str+d8), Holdout Knife (Str+d4, Range:3/6/12), Storm Coat (+1)
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d6, Fighting d8, Intimidation d6, Notice d6, Repair d4, Shooting d8, Taunt d6
Charisma: +1; Pace: 6; Parry: 7; Toughness: 5
Hindrances: One Eye, Bad Luck, Wanted(Minor)
Edges: Ace, Acrobat, Attractive, First Strike, No Mercy
Gear: Cutlass (Str+d8), Holdout Knife (Str+d4, Range:3/6/12), Storm Coat (+1)
Hajad
Seasoned Pirate
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d8, Fighting d8, Intimidation d6, Notice d6, Shooting d8, Taunt d6
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: Code of Honor, Outsider, Wanted(Minor)
Edges: Alertness, Block, Brawny, Improvisational Fighter, Steady Hands
Gear: Cutlass (Str+d8), Jambiya (Str+d4, Range:3/6/12)
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Boating d6, Climbing d8, Fighting d8, Intimidation d6, Notice d6, Shooting d8, Taunt d6
Charisma: –; Pace: 6; Parry: 7; Toughness: 6
Hindrances: Code of Honor, Outsider, Wanted(Minor)
Edges: Alertness, Block, Brawny, Improvisational Fighter, Steady Hands
Gear: Cutlass (Str+d8), Jambiya (Str+d4, Range:3/6/12)
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