Friday, 4 October 2013

Stone Lurker

Attributes: Agility d8, Smarts d8, Spirit d10, Strength d10, Vigor d12 
Skills: Fighting d8, Climbing d12+4, Notice d10, Knowledge (Mathematics) d10, Knowledge (Philosophy) d10, Stealth d8, Throwing d6
Charisma: -; Pace: 4; Parry: 6; Toughness: 11 (3)



Edges:
Level Headed, Scholar, Strong Willed

Special Abilities
Armour +3: Natural armour.
Bite: Str+d10.
Tentacles: Str+d6 Reach 4, Sweep, Grab.
Low Light Vision: No penalties for dim or dark lighting.
Looks like a Stalagmite: +4 to Stealth when impersonating a Stalagmite or Stalagtite.
Darkvision: No vision penalties for darkness (range 12").
Size +2: Increases Toughness by +2.

Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape. 

"I myself find myself in broad agreement with the Stoic school despite occasional temptation towards Epicurianism. And you?"

Ankheg

Attributes: Agility d6, Smarts d4 (A), Spirit d8, Strength d10, Vigor d12
Skills: Acid Spit d6, Fighting d6, Climbing d8, Notice d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 12 (2)


Special Abilities
Armour +2: Chitin.
Bite: Str+d6; Grab.
Acid Spit: Ranged Attack Range 10/20/30 using Acid Spit skill. On a 1 on the Acid Spit roll the Ankheg is out of acid for the fight. Does 2d6 damage to targets under a small burst template and if not neutralised or washed off does an additional 2d4 damage the next round.
Tremorsense: Can sense and accurately pinpoint anything within 12" that's in contact with the ground.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
Burrow: Can burrow and reappear within 5".
Size +2: Increases Toughness by +2.

Charnel Grub

Attributes: Agility d8, Smarts d6 (A), Spirit d10, Strength d8, Vigor d8
Skills: Fighting d6, Climbing d10, Notice d6, Tracking d6
Charisma: -; Pace: 6; Parry: 5; Toughness: 7
 

Edges: Alertness, Combat Reflexes, Improved Sweep(using Tentacles)

Special Abilities
Tentacles: Str+d4, Poison.
Bite: Str+d6.

Poison:  Paralysis Poison, see SW:DEE p89.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
Size +1: Increases Toughness by +1.

Cthton

Attributes: Agility d8, Smarts d6(A), Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Climbing d8, Notice d8, Stealth d6, Tracking d10
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)


Edges: Combat Reflexes
 

Special Abilities
Armour +1: Scales
Om nom nom: Str+d6.

Pounce: Cthon often spring on their prey. It can leap 1d6” to gain +4 to its attack and damage. Its Parry is reduced by –2 until its next action when performing the maneuver however.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Burrow: Cthon can tunnel at a pace of 6"through earth, gravel and loose rock. 
Tremorsense: No vision penalties for darkness against non fliers. 
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 5".