Attributes: Agility d6, Smarts d6, Spirit d10, Strength d8,
Vigor d8
Skills: Fighting d8, Guts d10, Intimidation d10, Notice
d6, Stealth d8
Pace: 6; Parry: 7; Toughness: 8
Gear: Sword (Str+d6), Shield (+1 Parry)
Special Abilities:
• Bony Claws: Str+d4.
• Fear: Anyone who sees a Morbid Puppet must make a Fear
check.
• Death is Sleep: Any creature touched by a Morbid Puppet must make a Vigor roll. On a failure, they suffer a point of fatigue.
• Undead: +2 Toughness. +2 to recover from being Shaken. No additional damage from Called Shots. Immune to disease and poison.
• Weakness (Sunlight): A Morbid Puppet is weakened by sunlight. Each round in sunlight it must make a Vigor roll or become Exhausted.
Some Master Necromancers know a Heroic level version of Zombie that creates Morbid Puppets.