Novice Mouseling Ranger
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d4, Notice d6, Shooting d6, Stealth d8, Survival d8, Taunt d6, Tracking d8
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Curious, Death Wish, Loyal
Edges: Scamper, Woodsman
Gear: Bow (Range 12/24/48, 2d6), Grappling Hook, Knife/Dagger (Range 3/6/12, Str+d4)
Racial Abilities:
• Low Light Vision: No penalties for dim or dark lighting.
• Small: Size -1, Toughness -1.
• Short Legs: Pace 5
"I wonder what they eat over there?"
Scamper can be found in the Fantasy Companion page 8 or Wizards &Warriors page 5.
Monday, 10 February 2014
Blightfang
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d12+1, Intimidation d12, Knowledge (Archeology) d12+2, Notice d12+1, Stealth d10, Survival d12, Spellcasting d10, Taunt d10
Charisma: +1; Pace: 7; Parry: 8; Toughness: 21 (4)
Edges: Ambidextrous, Arcane Background (Magic), Jack of all Trades, Level Headed, Two Fisted.
Powers: Armor, Deflection (protective wind gusts), Detect Arcana (sense magic), Dispel, Invisibility, Obscure (clouds)
Special Abilities
• Armour +4: Scaly hide.
• Bite: Str+d8.
• Claws: Str+d8.
• Fear: Anyone who sees this creature must make a Fear check.
• Flight: Flying Pace of 24" and Climb 1.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 acid damage.
• Immunities: Electricity, sleep and paralysis.
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"I know much about the fall of Ancient Belka, little monkey. Amuse me and I may tell you what you need to know about the Queen of the Night's Sky."
Attributes: Agility d6, Smarts d10, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d12+1, Intimidation d12, Knowledge (Archeology) d12+2, Notice d12+1, Stealth d10, Survival d12, Spellcasting d10, Taunt d10
Charisma: +1; Pace: 7; Parry: 8; Toughness: 21 (4)
Edges: Ambidextrous, Arcane Background (Magic), Jack of all Trades, Level Headed, Two Fisted.
Powers: Armor, Deflection (protective wind gusts), Detect Arcana (sense magic), Dispel, Invisibility, Obscure (clouds)
Special Abilities
• Armour +4: Scaly hide.
• Bite: Str+d8.
• Claws: Str+d8.
• Fear: Anyone who sees this creature must make a Fear check.
• Flight: Flying Pace of 24" and Climb 1.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 acid damage.
• Immunities: Electricity, sleep and paralysis.
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"I know much about the fall of Ancient Belka, little monkey. Amuse me and I may tell you what you need to know about the Queen of the Night's Sky."
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