Wild Card
Attributes: Agility d6, Smarts d10, Spirit d12, Strength d12+4, Vigor d12+2
Skills: Fighting d12+1, Intimidation d12, Knowledge (Archeology) d12+2, Notice d12+1, Stealth d10, Survival d12, Spellcasting d10, Taunt d10
Charisma: +1; Pace: 7; Parry: 8; Toughness: 21 (4)
Edges: Ambidextrous, Arcane Background (Magic), Jack of all Trades, Level Headed, Two Fisted.
Powers: Armor, Deflection (protective wind gusts), Detect Arcana (sense magic), Dispel, Invisibility, Obscure (clouds)
Special Abilities
• Armour +4: Scaly hide.
• Bite: Str+d8.
• Claws: Str+d8.
• Fear: Anyone who sees this creature must make a Fear check.
• Flight: Flying Pace of 24" and Climb 1.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 acid damage.
• Immunities: Electricity, sleep and paralysis.
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"I know much about the fall of Ancient Belka, little monkey. Amuse me and I may tell you what you need to know about the Queen of the Night's Sky."
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