Friday, 22 November 2013

Mushroom Man

Attributes: Agility d8, Smarts d6, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d6, Notice d10, Stealth d12+1, Throwing d4
Charisma: -; Pace: 6; Parry: 5; Toughness: 7 (1)


Edges: First Strike


Special Abilities
Claws: Str+d4.
Low Light Vision: No penalties for dim or dark lighting.
Plant: +2 to recover from Shaken, ignore wound modifiers, poison, and extra damage from called shots.
Spores: Cone Template; victims must make a Vigor roll against Venemous Poison. Victims killed by this poison spawn a Mushroom man in 1d6 hours.
Very Tough: +1 Toughness.
Size -1: Reduces Toughness by -1.


"Flob Flob"

Mantis Demon

Attributes: Agility d8, Smarts d4 (M), Spirit d8, Strength d10, Vigor d10
Skills: Climbing d10, Fighting d10, Gambling d8, Notice d6, Stealth d4
Charisma: -; Pace: 6; Parry: 7; Toughness: 12 (3)


Edges: Ambidextrous, Two Fisted, Unholy Warrior


Special Abilities:
Armour +3: Chitin.
Claws: Str+d6; Grab.
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.

Flight: Flying Pace of 7" and Climb -1.
Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 6".
Size +2: Seven feet tall; Toughness +2.

Soul sight: No vision penalties for darkness.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Evil: Affected by powers and abilities that work on evil creatures.

"Care to chase the lady? 5 to 4 on the blond."