Friday, 1 November 2013


Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+2, Vigor d12
Skills: Fighting d8, Intimidation d8, Notice d10, Persuasion d8, Stealth d6, Survival d8, Swimming d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (3)

Edges: Sweep

Special Abilities
Armour +3: Scaly hide.
Bite and Claws: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 9" and Climb -1.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 damage.
Petrifying Gaze: All creatures within 12" must make a Vigor roll or be permanently turned to stone.
Immunities: Sleep and poison.
Size +3: Increases Toughness by +3.

"I'm rather fond of the Soviet Super Realist Style."

Grey / Zeta Reticulan

Small-bodied beings with smooth grey-coloured skin, enlarged head and large black eyes, they are slightly creepy refugees from a dying world.

They appear to have studied humanity for thousands of years for their own inscrutable reasons. They claim they were responsible for ancient monuments of Earth such as the Nazca Lines, the Pyramids of Giza and the Moai statues of Easter Island and giving primitive humans the knowledge of the solar system, concepts of engineering and mathematics, and becoming the basis for their religions and cultures.

Senior castes of Grey frequently display telekinetic powers and an unwillingness to believe that medical experiments are an invasion of privacy.

Special Abilities:
Telepaths: All Greys start with Arcane Background (Psionics) with Mind Reading(Telepathy). Speak Language (Telepathy) and Stun(More Telepathy) and Psionics d6
Engineered for Intellect: Greys begin with a d6 in Smarts and may raise it to a d12+1 during character creation. Through the Expert and Master Edges they may reach a d12+3.
Spindly: Greys are small and spindly. Size -1, Subtract 1 from their Toughness for their reduced stature.
Shortlegged: Greys have a base Pace 5