Attributes: Agility d12, Smarts d6(A), Spirit d8, Strength d12, Vigor d12
Skills: Climbing d10, Fighting d8, Notice d8, Stealth d6, Tracking d8
Pace: 8; Parry: 6; Toughness: 10
Edges: Acrobat, Berserk
• Claws and Teeth: Str+d8, Grab
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Blind: Immune to visual illusions and tricks.
• Exceptional Sense of Smell: Can
navigate, track and detect creatures by scent (range 12", halved for
upwind and doubled for downwind, doubled again for very strong scents).
Only adjacent creatures can be pinpointed accurately. Suffers a -4 penalty against smell based tricks.
• Size +2: Toughness +2.
Monday, 11 November 2013
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d4, Investigation d8, Notice d8, Persuasion d8, Piloting d4, Psionics d10, Streetwise d6, Throwing d4
Charisma: 2; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Clueless, Loyal, Minor Pacifist
Edges: Arcane Background (Psionics), Charismatic, Command, Hold the Line!, Mentalist, New Power
Powers: (10 power Points) Mind Reading, Puppet, Speak language, Stun
"We come in peace."