Thursday, 14 November 2013

Rotting Corpse

Attributes: Agility d4, Smarts d4, Spirit d8, Strength d8, Vigor d8
Skills: Fighting d8, Climbing d6, Notice d4, Intimidate d8  

Pace: 6; Parry: 6; Toughness: 10 (1)

Edges: Frenzy, Level Headed

Special Abilities
Claws: Str+d4; Blood Poisoning.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Blood Poisoning: If shaken or wounded, make a Vigor roll or suffer a Short Term Debilitating Disease.
Very Tough: +1 Toughness.

"Bwainsh, Bwainsh!"

Spikeshell Warrior

Attributes: Agility d6, Smarts d6, Spirit d6, Strength d8, Vigor d8
Skills: Fighting d6, Intimidation d4, Swimming d10, Throwing d4
Charisma: -; Pace: 5; Parry: 6; Toughness: 9 (3)

Hindrances: Bad Eyes (When out of water.)

Special Abilities
Armour +3: Scales and Shell.
Amphibious: Swimming Pace of 8", and cannot drown, but can also breathe air and survive indefinitely on land.
Claws: Str+d6; Grab
Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.

Gear: Club (Str+d6), Shield (+1 Parry)

"For Gojira!"


Toughness: 10

"There's no chance those are a monster in disguise."