Wild Card
Attributes: Agility d8, Smarts d10, Spirit d12, Strength d12+1, Vigor d10
Skills: Fighting d8, Intimidation d12, Notice d12, , Swimming d12+3, Spellcasting d10
Charisma: 0; Pace: 4; Parry: 6; Toughness: 16 (2)
Edges: Arcane Background (Magic), Improved Frenzy, Quick, Strong Willed
Powers: Disguise (illusion), Obscure (illusion), Zombie(Slime corrupted corpses)
Special Abilities
• Armour +2: Blubber and slime.
• Tentacles: Str+d8; Reach 3"
• Darkvision: No vision penalties for darkness (range 12").
• Aquatic: Swimming Pace of 15", and cannot drown.
• Size +7: Increases Toughness by +7.
• Large: -4 to attack medium-sized foes, they receive +4 to their attacks.
• Corrupting Slime: 2d6 acid Damage Field.