Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Fighting d6, Intimidation d6, Notice d10, Stealth d6, Swimming d12+1
Charisma: -; Pace: 6; Parry: 5; Toughness: 8 (2)
Edges: Assassin
Special Abilities
• Armour +2: Made of Water.
• Slam: Str+d6; Grab.
• Darkvision: No vision penalties for darkness (range 12").
• Grab: Pin your opponent if you hit with a raise, they require a raise on an opposed Strength roll to escape.
• Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
• Natural Swimmer: Swimming Pace of 12", and can't drown.
• Hides as Ripples: +2 to Stealth underwater.
"Swoosh"
Thursday, 17 October 2013
Water Elemental
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d8, Knowledge (Planes) d6, Stealth d6, Swimming d12+3
Charisma: -; Pace: 5; Parry: 6; Toughness: 12 (2)
Edges: Arcane Background (Super Powers), Dodge, Improved Sweep
Powers: Dispel (fire effects) d6, Elemental Control (Water) d8
Special Abilities
• Armour +2: Made of water.
• Slams: Str+d6.
• Darkvision: No vision penalties for darkness (range 12").
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
• Natural Swimmer: Swimming Pace of 12", and +2 to resist drowning.
• Size +2: Increases Toughness by +2.
"Gloop."
Skills: Fighting d8, Notice d8, Knowledge (Planes) d6, Stealth d6, Swimming d12+3
Charisma: -; Pace: 5; Parry: 6; Toughness: 12 (2)
Edges: Arcane Background (Super Powers), Dodge, Improved Sweep
Powers: Dispel (fire effects) d6, Elemental Control (Water) d8
Special Abilities
• Armour +2: Made of water.
• Slams: Str+d6.
• Darkvision: No vision penalties for darkness (range 12").
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Elemental: Immune to fear, ignore wound modifiers, poison, and extra damage from called shots.
• Natural Swimmer: Swimming Pace of 12", and +2 to resist drowning.
• Size +2: Increases Toughness by +2.
"Gloop."
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