Saturday, 30 November 2013

Skeleton Myrmidon

Wild Card.
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d6, Repair d6, Intimidation d6, Notice d4, Shooting d6
Pace: 7; Parry: 6; Toughness: 10(2)

Gear: Partial Plate (+2), Sword(Str+d6) and Medium Shield (Parry+1, +2 Armour vs Ranged Attacks in arc.)

Special Abilities
• Bony Claws:
Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
• Repair: Can spend an Action to pick up bones and slot them back into place on himself or another Skeleton within 1". Make a Repair roll and recover 1 wound on a success and 1 wound per raise. Unless he rolls a 1 he is not shaken afterwards. Can be done to fallen ally skeletons if done in the same round they were destroyed to bring them back into undeath.

"Dem Bones is my bones"

Shadow

Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Stealth d8
Charisma: -; Pace: -; Parry: 4; Toughness: 7


Edges: Improved Dodge
 

Special Abilities
Chilling Touch: Str+d6. Characters hit must make a Strength roll or suffer a level of Fatigue.
Soul sight: No vision penalties.
Ethereal: Intangible and can only be hurt by magical attacks, Champions, Holy Warriors and Laser/Plasma Weapons.
Create Spawn: Anything slain by this creature is doomed to become one as well.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 7" and Climb 0.

Vulnerability: Sunlight does 2d8 damage per round to a shadow.

"Woo. Woo?"