Saturday, 30 November 2013

Skeleton Myrmidon

Wild Card.
Attributes: Agility d8, Smarts d4, Spirit d4, Strength d6, Vigor d8
Skills: Fighting d6, Repair d6, Intimidation d6, Notice d4, Shooting d6
Pace: 7; Parry: 6; Toughness: 10(2)

Gear: Partial Plate (+2), Sword(Str+d6) and Medium Shield (Parry+1, +2 Armour vs Ranged Attacks in arc.)

Special Abilities
• Bony Claws:
Str+d4.
• Fearless: Skeletons are immune to Fear and Intimidation.
• Undead: +2 Toughness; +2 to recover from being
Shaken; called shots do no extra damage.
• Repair: Can spend an Action to pick up bones and slot them back into place on himself or another Skeleton within 1". Make a Repair roll and recover 1 wound on a success and 1 wound per raise. Unless he rolls a 1 he is not shaken afterwards. Can be done to fallen ally skeletons if done in the same round they were destroyed to bring them back into undeath.

"Dem Bones is my bones"