Sunday, 1 December 2013


Wild Card
Attributes: Agility d6, Smarts d12(A), Spirit d12, Strength d12+4, Vigor d12+4
Skills: Fighting d12, Intimidation d12+3, Notice d10, Stealth d8, Swimming d12+8
Pace: 4; Parry: 8; Toughness: 22 (2) 

Edges: Frenzy, Improved Sweep

Special Abilities
Armour +2: Armoured Scales.
Tentacles: Str+d8; Reach 1"; Constrict.
Sonar: No vision penalties for darkness or lighting conditions underwater.
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Aquatic: Swimming Pace of 20", and cannot drown.
Size +10: One hundred feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.

"Tharr be monsters in tharr vasty deep, that tharr bards do only whisper of."