Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d12+2
Skills: Fighting d6
Charisma: -; Pace: 4; Parry: 5; Toughness: 9
Special Abilities
• Claws: Str+d4.
• Darkvision: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Fanatic: When a Wild Card ally within 2" is hit by a successful attack, the blob demon rolls in front of his master and suffers the attack instead.
• Lumbering: Running die d4.
• Evil: Affected by powers and abilities that work on evil creatures.
"Feed meee."
Friday, 29 November 2013
Angel of Protection
Skills: Faith d12, Fighting d10, Intimidation d8, Notice d12, Persuasion d12, Shooting d8, Taunt d6
Charisma: +2; Pace: 7; Parry: 7; Toughness: 10(2)
Edges: Adept, Arcane Background (Miracles), First Strike, Improved Martial Artist, Level Headed, Martial Arts Master, Power Surge
Powers: (15 Power Points) Armor, Banish, Barrier, Dispel, Fear, Healing, Smite(Adept Power)
Special Abilities
• Armour +2: Aura of invincibility.
• Heavenly Fist: Str+d6+2.
• True Sight: No vision penalties for darkness, can't see illusions.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
• Flight: Flying Pace of 10" and Climb 2.
• Good: Affected by powers and abilities that work on good creatures.
• Hardy: A second Shaken result doesn't become a wound.
• Resistances: -2 damage from electricity and fire.
• Very Tough: +1 Toughness.
"Do not fear. Mr Bond, I expect you to die."
Subscribe to:
Posts (Atom)