Attributes: Agility d6, Smarts d6, Spirit d6, Strength d6, Vigor d12+2 Skills: Fighting d6 Charisma: -; Pace: 4; Parry: 5; Toughness: 9 Special Abilities • Claws: Str+d4. • Darkvision: No vision penalties for darkness. • Extraplanar: Not native to the material plane, and can be targeted by Banish. • Fanatic: When a Wild Card ally within 2" is hit by a successful attack, the blob demon rolls in front of his master and suffers the attack instead. •Lumbering: Running die d4. • Evil: Affected by powers and abilities that work on evil creatures.
Attributes: Agility d10, Smarts d10, Spirit d10, Strength d10, Vigor d10 Skills: Faith d12, Fighting d10, Intimidation d8, Notice d12, Persuasion d12, Shooting d8, Taunt d6 Charisma: +2; Pace: 7; Parry: 7; Toughness: 10(2) Edges: Adept, Arcane Background (Miracles), First Strike, Improved Martial Artist, Level Headed, Martial Arts Master, Power Surge Powers: (15 Power Points) Armor, Banish, Barrier, Dispel, Fear, Healing, Smite(Adept Power) Special Abilities • Armour +2: Aura of invincibility. • Heavenly Fist: Str+d6+2. • True Sight: No vision penalties for darkness, can't see illusions. • Extraplanar: Not native to the material plane, and can be targeted by Banish. • Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty. • Flight: Flying Pace of 10" and Climb 2. • Good: Affected by powers and abilities that work on good creatures. • Hardy: A second Shaken result doesn't become a wound. • Resistances: -2 damage from electricity and fire. • Very Tough: +1 Toughness.