Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10, Shooting d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 11
Edges: Level Headed, Strong Willed, Improved Sweep.
Special Abilities
• Horns, Bite, Wing Buffet and Claws: Str+d6, Reach 1".
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 8" and Climb -1.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 fire damage.
• Hybrid Vigour: +1 Toughness.
• Size +2: Increases Toughness by +2.
"Fwoosh"
Tuesday, 1 October 2013
Gorgon
Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (3)
Edges: Level Headed, Strong Willed, Sweep.
Special Abilities
• Armour +3: Metallic scales.
• Horns and Hooves: Str+d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Gore: If it can move at least 6" the Gorgon adds +4 damage when first moving adjacent to foe.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 damage, with Paralysis poison if they are shaken or wounded.
• Size +3: Increases Toughness by +3.
Scuttling Brain
Abomination
Wild Card
Attributes: Agility d12, Smarts d10, Spirit d6, Strength d6, Vigor d12
Skills: Fighting d8, Notice d12, Psionics d10, Stealth d12
Charisma: +2; Pace: 8; Parry: 6; Toughness: 8
Edges: Arcane Background (Psionics), Dodge, Frenzy, Improved Frenzy, Level Headed, Mentalist, Strong Willed
Powers: [15 Power Points] Confusion, Disguise [Lasts hours rather than rounds], Speak Language (Telepathy), Puppet
Special Abilities
• Claws: Str+d4.
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
• Immunities: Mind-affecting effects.
• Toughness: +1 Toughness.
• Size -1: Reduces Toughness by -1
<My command is your wish>
Wild Card
Attributes: Agility d12, Smarts d10, Spirit d6, Strength d6, Vigor d12
Skills: Fighting d8, Notice d12, Psionics d10, Stealth d12
Charisma: +2; Pace: 8; Parry: 6; Toughness: 8
Edges: Arcane Background (Psionics), Dodge, Frenzy, Improved Frenzy, Level Headed, Mentalist, Strong Willed
Powers: [15 Power Points] Confusion, Disguise [Lasts hours rather than rounds], Speak Language (Telepathy), Puppet
Special Abilities
• Claws: Str+d4.
• Blindsight: Ignore sight-based penalties and gaze attacks.
• Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
• Immunities: Mind-affecting effects.
• Toughness: +1 Toughness.
• Size -1: Reduces Toughness by -1
<My command is your wish>
Rodents of Even More Unusual Size
Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Climbing d8, Notice d6, Stealth d6, Swimming d10
Pace: 6; Parry: 6; Toughness:7
Special Abilities:
• Bite: Str+d6; If Wounded make a Vigor roll or become afflicted with a Minor Debilitating Long-Term Chronic Disease.
• Low Light Vision: No penalties for dim or dark lighting.
• Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
• Strong Swimmers: Swimming Pace of 6".
• Size +1: Increases Toughness by +1.
Skills: Fighting d8, Climbing d8, Notice d6, Stealth d6, Swimming d10
Pace: 6; Parry: 6; Toughness:7
Special Abilities:
• Bite: Str+d6; If Wounded make a Vigor roll or become afflicted with a Minor Debilitating Long-Term Chronic Disease.
• Low Light Vision: No penalties for dim or dark lighting.
• Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
• Strong Swimmers: Swimming Pace of 6".
• Size +1: Increases Toughness by +1.
Hellwolf
Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d6, Stealth d6, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (1)
Edges: Woodsman
Special Abilities
• Armour +1: Fur and Chitin.
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Fast Runner: Roll d8 when running instead of d6.
• Go for the Throat: Target least armoured location on a raise.
• Size +2: Increases Toughness by +2.
• Evil: Affected by powers and abilities that work on evil creatures.
• Whelped in Hell: +2 to recover from being Shaken; Immune to Poison and disease.
"Krrrr"
Skills: Fighting d8, Notice d6, Stealth d6, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (1)
Edges: Woodsman
Special Abilities
• Armour +1: Fur and Chitin.
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Fast Runner: Roll d8 when running instead of d6.
• Go for the Throat: Target least armoured location on a raise.
• Size +2: Increases Toughness by +2.
• Evil: Affected by powers and abilities that work on evil creatures.
• Whelped in Hell: +2 to recover from being Shaken; Immune to Poison and disease.
"Krrrr"
Reaper Bones 2 Kickstarter
And we're off again.
Luckily some of them; Gnoll Warrior, Bugbear Warrior, Mummy of Hakir, Ghast, Giant Beetle have already been done.
Luckily some of them; Gnoll Warrior, Bugbear Warrior, Mummy of Hakir, Ghast, Giant Beetle have already been done.
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