Tuesday, 1 October 2013

Chimera

Attributes: Agility d8, Smarts d4, Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10, Shooting d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 11


Edges: Level Headed, Strong Willed, Improved Sweep.
 

Special Abilities
Horns, Bite, Wing Buffet and Claws: Str+d6, Reach 1".
Low Light Vision: No penalties for dim or dark lighting.
Flight: Flying Pace of 8" and Climb -1.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 fire damage.
Hybrid Vigour: +1 Toughness.
Size +2: Increases Toughness by +2.


"Fwoosh"

Gorgon


Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10 
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (3)
 

Edges: Level Headed, Strong Willed, Sweep.
 

Special Abilities
Armour +3: Metallic scales.
Horns and Hooves: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Gore: If it can move at least 6" the Gorgon adds +4 damage when first moving adjacent to foe.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 damage, with Paralysis poison if they are shaken or wounded.
Size +3: Increases Toughness by +3.

Scuttling Brain

Abomination
Wild Card
Attributes: Agility d12, Smarts d10, Spirit d6, Strength d6, Vigor d12
Skills: Fighting d8, Notice d12, Psionics d10, Stealth d12
Charisma: +2; Pace: 8; Parry: 6; Toughness: 8
 

Edges: Arcane Background (Psionics), Dodge, Frenzy, Improved Frenzy, Level Headed, Mentalist, Strong Willed
Powers: [15 Power Points] Confusion, Disguise [Lasts hours rather than rounds], Speak Language (Telepathy), Puppet
 

Special Abilities
Claws: Str+d4.
Blindsight: Ignore sight-based penalties and gaze attacks.
Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
Immunities: Mind-affecting effects.
Toughness: +1 Toughness.
Size -1: Reduces Toughness by -1


<My command is your wish>

Rodents of Even More Unusual Size

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d6, Vigor d8
Skills: Fighting d8, Climbing d8, Notice d6, Stealth d6, Swimming d10
Pace: 6; Parry: 6; Toughness:7

Special Abilities:
• Bite: Str+d6; If Wounded make a Vigor roll or become afflicted with a Minor Debilitating Long-Term Chronic Disease.
• Low Light Vision: No penalties for dim or dark lighting.
• Wall Walker: Can automatically move across vertical or inverted surfaces with Pace 4".
• Strong Swimmers: Swimming Pace of 6".
• Size +1: Increases Toughness by +1.

Hellwolf

Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d6, Stealth d6, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (1)



Edges: Woodsman


Special Abilities
Armour +1: Fur and Chitin.
Bite: Str+d6; Go for the Throat.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Fast Runner: Roll d8 when running instead of d6.
Go for the Throat: Target least armoured location on a raise.
Size +2: Increases Toughness by +2.

• Evil: Affected by powers and abilities that work on evil creatures.
• Whelped in Hell: +2 to recover from being Shaken; Immune to Poison and disease. 

"Krrrr"

Reaper Bones 2 Kickstarter

And we're off again.



Luckily some of them; Gnoll Warrior, Bugbear Warrior, Mummy of Hakir, Ghast, Giant Beetle have already been done.