Tuesday, 1 October 2013


Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d6, Stealth d6, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (1)

Edges: Woodsman

Special Abilities
Armour +1: Fur and Chitin.
Bite: Str+d6; Go for the Throat.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Fast Runner: Roll d8 when running instead of d6.
Go for the Throat: Target least armoured location on a raise.
Size +2: Increases Toughness by +2.

• Evil: Affected by powers and abilities that work on evil creatures.
• Whelped in Hell: +2 to recover from being Shaken; Immune to Poison and disease.