Attributes: Agility d10, Smarts d6 (A), Spirit d8, Strength d12+1, Vigor d12
Skills: Fighting d8, Notice d6, Stealth d6, Tracking d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (1)
Edges: Woodsman
Special Abilities
• Armour +1: Fur and Chitin.
• Bite: Str+d6; Go for the Throat.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent:
Can navigate, track and detect creatures by scent (range 6", halved for
upwind and doubled for downwind, doubled again for very strong scents).
Only adjacent creatures can be pinpointed accurately.
• Fast Runner: Roll d8 when running instead of d6.
• Go for the Throat: Target least armoured location on a raise.
• Size +2: Increases Toughness by +2.
• Evil: Affected by powers and abilities that work on evil creatures.
• Whelped in Hell: +2 to recover from being Shaken; Immune to Poison and disease.
"Krrrr"
No comments:
Post a Comment