Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (3)
Edges: Level Headed, Strong Willed, Sweep.
Special Abilities
• Armour +3: Metallic scales.
• Horns and Hooves: Str+d6.
• Low Light Vision: No penalties for dim or dark lighting.
• Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
• Gore: If it can move at least 6" the Gorgon adds +4 damage when first moving adjacent to foe.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 damage, with Paralysis poison if they are shaken or wounded.
• Size +3: Increases Toughness by +3.
No comments:
Post a Comment