Tuesday, 1 October 2013


Attributes: Agility d6, Smarts d6 (A), Spirit d10, Strength d12+2, Vigor d12
Skills: Fighting d8, Notice d10, Stealth d6, Tracking d10 
Charisma: -; Pace: 6; Parry: 6; Toughness: 14 (3)

Edges: Level Headed, Strong Willed, Sweep.

Special Abilities
Armour +3: Metallic scales.
Horns and Hooves: Str+d6.
Low Light Vision: No penalties for dim or dark lighting.
Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Gore: If it can move at least 6" the Gorgon adds +4 damage when first moving adjacent to foe.
Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d8 damage, with Paralysis poison if they are shaken or wounded.
Size +3: Increases Toughness by +3.