Sunday, 29 December 2013

Kalian Snake demon

Attributes: Agility d12+1, Smarts d12, Spirit d12, Strength d12+3, Vigor d12+4  
Skills: Fighting d12+1, Intimidation d12+3, Notice d12, Knowledge (Engineering) d8, Knowledge (Battle) d6, Persuasion d12+3, Stealth d12, Survival d6, Spellcasting d12 
Charisma: +4; Pace: 7; Parry: 8; Toughness: 18 (4)
Edges: Arcane Background (Magic), Arcane Resistance, Command, Femme Fatale, Florentine
Spells: (15 Power Points) Barrier (Wall of Blades), Detect/Conceal Arcana, Smite, Summon Ally (Heroic level), Telekinesis, Teleport
Special Abilities:  
• Armour +4: Natural armour.  
• Darkvision: No vision penalties for darkness.  
• Extraplanar: Not native to the normal world, and can be targeted by Banish.   
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that.  
• Size +4: Increases Toughness by +4.
• Large: -2 to attack medium-sized foes, they receive +2 to their attacks.  
• Six-Fisted Ambidexterity: Can make an attack with each arm without suffering multiple action or off hand penalties.
Gear: Fell blades (Str+d8)
"We will fix them, my lord."

Femme Fatale can be found page 15 in the Pulp GM's toolkit.

Angel of Shadow

Attributes: Agility d10, Smarts d10, Spirit d10, Strength d10, Vigor d10
Skills: Faith d10, Fighting d10, Intimidation d8, Notice d12, Persuasion d10, Shooting d8, Stealth d10, Taunt d8

Charisma: +2; Pace: 7; Parry: 7; Toughness: 10(2)

Edges: Assassin, Arcane Background (Miracles), Improved Extraction, First Strike, Level Headed, Power Surge
Powers: (15 Power Points) Armor, Banish, Barrier,  Dispel, Fear, Healing, Smite, Teleport(Step into one shadow and out of another)

Special Abilities
Armour +2: Aura of invincibility.
Sword of Shadows: Str+d8. Causes Fatigue equal to the number of wounds it does.
True Sight: No vision penalties for darkness, can't see illusions.
Extraplanar: Not native to the material plane, and can be targeted by Banish.
Holy Aura: Attacks, damage, spells and opposed rolls from Evil creatures suffer a -2 penalty.
Flight: Flying Pace of 10" and Climb 2.
Good: Affected by powers and abilities that work on good creatures.
Hardy: A second Shaken result doesn't become a wound.
Very Tough: +1 Toughness.

"The shadows know the hearts of men."