Seasoned Vigilante
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Intimidation d6, Lockpicking d6, Notice d6, Shooting d8, Stealth d6, Streetwise d6
Charisma: 0; Pace: 6; Parry: 5; Toughness: 6(1)
Hindrances: Heroic, Loyal, Vengeful (Minor)
Edges: Ambidextrous, Arcane Background (Super Powers), Marksman, Two-Fisted
Powers: (20 Power Points) Mind Reading d6
Gear: Twin Colt .45s (Range 12/24/48, 2d6+1, Shots 7, AP 1, Semi-Auto), Armoured Greatcoat(+1), Ebony Throwing Stake (Range 2/4/8, Str+d4, One Shot)
"Who wants to know what evil lurks in the hearts of men?"
Friday, 14 June 2013
Callie
Novice Thief
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climb d6, Fighting d6, Investigate d4, Lockpick d6, Notice d6, Shooting d6, Stealth d8
Charisma: +0; Pace: 6; Parry: 5; Toughness: 8 (2)
Hindrances: Curious, Greed(Minor), Quirk(Believes Orcs are secretly squirrels in disguise)
Edges: Assassin, Thief
Gear: Longbow (2d6, Range: 15/30/60, RoF 1), Short sword(Str+d6), Lockpicks
"Sssh. Their spies are listening."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Climb d6, Fighting d6, Investigate d4, Lockpick d6, Notice d6, Shooting d6, Stealth d8
Charisma: +0; Pace: 6; Parry: 5; Toughness: 8 (2)
Hindrances: Curious, Greed(Minor), Quirk(Believes Orcs are secretly squirrels in disguise)
Edges: Assassin, Thief
Gear: Longbow (2d6, Range: 15/30/60, RoF 1), Short sword(Str+d6), Lockpicks
"Sssh. Their spies are listening."
Juliette
Seasoned Wizard
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d10, Investigation d4, Notice d6, Spellcasting d6, Stealth d6, Taunt d6
Charisma: +0; Pace: 6; Parry: 8; Toughness: 7 (2)
Hindrances: Major Habit(Caffine), Poverty, Stubborn
Edges: Arcane Background (Magic), Block, Martial Artist
Spells: (10 Power Points) Armor(Flame Aura), Beast Friend(Not a Flame Aura), Smite(Flame Aura)
Gear: Robes (+1)
Special Abilities:
Iron Fists: Martial Artists are never considered unarmed. Unarmed attacks do Str+d4.
"I follow the way of mystic pugalism."
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d10, Investigation d4, Notice d6, Spellcasting d6, Stealth d6, Taunt d6
Charisma: +0; Pace: 6; Parry: 8; Toughness: 7 (2)
Hindrances: Major Habit(Caffine), Poverty, Stubborn
Edges: Arcane Background (Magic), Block, Martial Artist
Spells: (10 Power Points) Armor(Flame Aura), Beast Friend(Not a Flame Aura), Smite(Flame Aura)
Gear: Robes (+1)
Special Abilities:
Iron Fists: Martial Artists are never considered unarmed. Unarmed attacks do Str+d4.
"I follow the way of mystic pugalism."
Turanil
Seasoned Elf Paladin
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Faith d6, Fighting d8, Healing d6, Notice d6, Persuasion d4, Riding d8, Stealth d6, Taunt d6
Charisma: 2; Pace: 6; Parry: 8; Toughness: 8(3)
Hindrances: All Thumbs, Code of Honor, Pacifist (Minor), Vow (Minor)
Edges: Arcane Background (Miracles), Counterattack, Dodge, Noble, Rich
Powers: Bolt(Cutting Remarks), Smite(Makes the weapon go Ting! as it catches the light.)
Gear: Dagger (Str+d4), Elven Sword that is obviously better than mere humans could forge (Str+d6+2, AP 2), Peacock Shield (+2 Parry, +2 Armor to ranged shots that hit), Delicately Engraved Plate Armour that never chafes(+3)
"Surrender or I shall sneer at you some more."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d8, Vigor d6
Skills: Faith d6, Fighting d8, Healing d6, Notice d6, Persuasion d4, Riding d8, Stealth d6, Taunt d6
Charisma: 2; Pace: 6; Parry: 8; Toughness: 8(3)
Hindrances: All Thumbs, Code of Honor, Pacifist (Minor), Vow (Minor)
Edges: Arcane Background (Miracles), Counterattack, Dodge, Noble, Rich
Powers: Bolt(Cutting Remarks), Smite(Makes the weapon go Ting! as it catches the light.)
Gear: Dagger (Str+d4), Elven Sword that is obviously better than mere humans could forge (Str+d6+2, AP 2), Peacock Shield (+2 Parry, +2 Armor to ranged shots that hit), Delicately Engraved Plate Armour that never chafes(+3)
"Surrender or I shall sneer at you some more."
Galladon
Veteran Wizard
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d4
Skills: Fighting d4, Investigation d6, Knowledge(Arcane) d10, Notice d8, Repair d6, Spellcasting d10, Stealth d4
Charisma: 0; Pace: 6; Parry: 4; Toughness: 4
Hindrances: Curious, Hard of Hearing (Minor), Vow (Be Inscrutable.)
Edges: Arcane Background (Magic), McGyver, New Power, Power Points, Power Surge, Rapid Recharge, Soul Drain, Wizard
Powers: (15 Power Points) Burst (Lightning Bolts), Deflection (Glittering Discs), Legerdemain, Succor
Gear: Robes (+1), Staff (Str+d4, Parry +1, Reach 1, 2 hands), Magnificent Beard.
"The Hat? Union rules requires all master wizards to wear it."
People with Fantasy Companion could replace Burst with Jet.
Wild Card
Attributes: Agility d6, Smarts d10, Spirit d8, Strength d6, Vigor d4
Skills: Fighting d4, Investigation d6, Knowledge(Arcane) d10, Notice d8, Repair d6, Spellcasting d10, Stealth d4
Charisma: 0; Pace: 6; Parry: 4; Toughness: 4
Hindrances: Curious, Hard of Hearing (Minor), Vow (Be Inscrutable.)
Edges: Arcane Background (Magic), McGyver, New Power, Power Points, Power Surge, Rapid Recharge, Soul Drain, Wizard
Powers: (15 Power Points) Burst (Lightning Bolts), Deflection (Glittering Discs), Legerdemain, Succor
Gear: Robes (+1), Staff (Str+d4, Parry +1, Reach 1, 2 hands), Magnificent Beard.
"The Hat? Union rules requires all master wizards to wear it."
People with Fantasy Companion could replace Burst with Jet.
Anvall Thricedamned
Veteran Evil Warlord
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Climbing d6, Fighting d10, Intimidation d10, Knowledge (Battle) d6, Notice d6, Riding d8, Streetwise d6
Charisma: -6; Pace: 6; Parry: 7; Toughness: 9(2)
Hindrances: Bloodthirsty, Mean, Vow (Destroy the Temple of the Sun)
Edges: Block, Brawny, Command, Command Presence, Fervour
Gear: Partial Plate (+2), Great Axe (Str+d10, AP 1, Parry –1, 2 hands)
"Loot then burn! Sergeant, organise a barbecue detail."
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d8
Skills: Climbing d6, Fighting d10, Intimidation d10, Knowledge (Battle) d6, Notice d6, Riding d8, Streetwise d6
Charisma: -6; Pace: 6; Parry: 7; Toughness: 9(2)
Hindrances: Bloodthirsty, Mean, Vow (Destroy the Temple of the Sun)
Edges: Block, Brawny, Command, Command Presence, Fervour
Gear: Partial Plate (+2), Great Axe (Str+d10, AP 1, Parry –1, 2 hands)
"Loot then burn! Sergeant, organise a barbecue detail."
Danar
Novice Assassin
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d4, Notice d6, Stealth d8, Streetwise d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6(1)
Hindrances: Heroic, Mean, Loyal
Edges: Assassin, Level Headed
Gear: Leather Armor (+1), Long Sword (Str+d6), two Daggers(Str+d4, Range:3/6/12)
"This won't hurt. Much."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Climbing d6, Fighting d6, Investigation d4, Notice d6, Stealth d8, Streetwise d6, Throwing d6
Charisma: -2; Pace: 6; Parry: 5; Toughness: 6(1)
Hindrances: Heroic, Mean, Loyal
Edges: Assassin, Level Headed
Gear: Leather Armor (+1), Long Sword (Str+d6), two Daggers(Str+d4, Range:3/6/12)
"This won't hurt. Much."
Nova Corp Intrusion Specialist
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigour d6
Skills: Climbing d6, Fighting d6, Hacking/Lockpicking d6, Notice d6, Shooting d6, Stealth d8, Throwing d6, Zero-G/Swimming d8
Charisma: 0; Pace: 6 Parry: 5 Toughness: 13(8)
Hindrances: Loyal
Edges: Dodge, Thief
Gear: Infantry battle suit (+8, Environmentally Sealed), Assault Blaster(2d8, Range: 12/24/48 RoF 3 Ap2, Auto) with underbarrel RPG launcher(3d8, Range: 24/48/96, RoF 1, AP 20, Heavy weapon, 4 shots), Vibroknife(Str+d6+1, AP2, can't be thrown), Lockpicks, Electronics kit, Hacking gear.
"Crosswiring to B."
Skills: Climbing d6, Fighting d6, Hacking/Lockpicking d6, Notice d6, Shooting d6, Stealth d8, Throwing d6, Zero-G/Swimming d8
Charisma: 0; Pace: 6 Parry: 5 Toughness: 13(8)
Hindrances: Loyal
Edges: Dodge, Thief
Gear: Infantry battle suit (+8, Environmentally Sealed), Assault Blaster(2d8, Range: 12/24/48 RoF 3 Ap2, Auto) with underbarrel RPG launcher(3d8, Range: 24/48/96, RoF 1, AP 20, Heavy weapon, 4 shots), Vibroknife(Str+d6+1, AP2, can't be thrown), Lockpicks, Electronics kit, Hacking gear.
"Crosswiring to B."
Dita
Seasoned Steampunk Witch
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Notice d6, Piloting d10, Repair d6, Spellcasting d8, Stealth d6
Charisma: +0; Pace: 6; Parry: 5; Toughness: 8(2)
Hindrances: Overconfident, Loyal, Stubborn
Edges: Arcane Background (Magic), Dodge, Power Points
Spells: (15 Power Points) Armor, Bolt, Stun
Gear: Barrier Jacket (+2), Rocket Broom (Pace 48, Acc 12, Climb 2)
Wild Card
Attributes: Agility d10, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Fighting d6, Notice d6, Piloting d10, Repair d6, Spellcasting d8, Stealth d6
Charisma: +0; Pace: 6; Parry: 5; Toughness: 8(2)
Hindrances: Overconfident, Loyal, Stubborn
Edges: Arcane Background (Magic), Dodge, Power Points
Spells: (15 Power Points) Armor, Bolt, Stun
Gear: Barrier Jacket (+2), Rocket Broom (Pace 48, Acc 12, Climb 2)
Falcon
Attributes: Agility d12, Smarts d6 (A), Spirit d6, Strength d4, Vigor d6
Skills: Fighting d6, Notice d12, Stealth d6
Charisma: -; Pace: 2; Parry: 5; Toughness: 3
Edges: Frenzy (attack twice with primary hand with -2 penalty)
Special Abilities:
• Talons: Str.
• Blind: When attacking, size 0 or greater prey, falcons go for the eyes. If the falcon scores a raise on its Fighting roll, it has hit the character’s face. The character must make an Agility roll. On a failure, he suffers the One Eye Hindrance until the wound heals. A roll of 1, regardless of the result of any Wild Die, results in him gaining the Blind Hindrance until the wound heals.
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 12" and Climb 1.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
"Skreewick, eeick, eeick, eeick"
Skills: Fighting d6, Notice d12, Stealth d6
Charisma: -; Pace: 2; Parry: 5; Toughness: 3
Edges: Frenzy (attack twice with primary hand with -2 penalty)
Special Abilities:
• Talons: Str.
• Blind: When attacking, size 0 or greater prey, falcons go for the eyes. If the falcon scores a raise on its Fighting roll, it has hit the character’s face. The character must make an Agility roll. On a failure, he suffers the One Eye Hindrance until the wound heals. A roll of 1, regardless of the result of any Wild Die, results in him gaining the Blind Hindrance until the wound heals.
• Low Light Vision: No penalties for dim or dark lighting.
• Flight: Flying Pace of 12" and Climb 1.
• Size -2: Reduces Toughness by -2.
• Small: +2 to attack medium-sized foes, they receive -2 to their attacks.
"Skreewick, eeick, eeick, eeick"
Arthrand Nightblade
Seasoned Wood Elf Sergeant
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d4, Shooting d10, Stealth d6
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: All Thumbs, Bloodthirsty, Loyal, Stubborn
Edges: Beastmaster (Falcon), Command, Natural Leader, Trademark Weapon ("Black Swan")
Racial Abilities:
• Agile: Elves are graceful and agile. They start with a d6 in Agility instead of a d4.
• All Thumbs: Elves have an inbred dislike of mechanical objects, and thus have the All Thumbs Hindrance. They shun most mechanical items and designs.
• Low Light Vision: Elven eyes amplify light like a cat’s, allowing them to see in the dark. Elves ignores attack penalties for Dim and Dark lighting.
Gear: Chainmail (+2), Long Sword (Str+d6), "Black Swan" Longbow (Damage 2d6 Range:15/30/60 RoF:1), Spiffing Cloak.
"Big thing with wings, Volley Fire!"
Wild Card
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Intimidation d6, Knowledge (Battle) d6, Notice d6, Persuasion d4, Shooting d10, Stealth d6
Charisma: –; Pace: 6; Parry: 5; Toughness: 5
Hindrances: All Thumbs, Bloodthirsty, Loyal, Stubborn
Edges: Beastmaster (Falcon), Command, Natural Leader, Trademark Weapon ("Black Swan")
Racial Abilities:
• Agile: Elves are graceful and agile. They start with a d6 in Agility instead of a d4.
• All Thumbs: Elves have an inbred dislike of mechanical objects, and thus have the All Thumbs Hindrance. They shun most mechanical items and designs.
• Low Light Vision: Elven eyes amplify light like a cat’s, allowing them to see in the dark. Elves ignores attack penalties for Dim and Dark lighting.
Gear: Chainmail (+2), Long Sword (Str+d6), "Black Swan" Longbow (Damage 2d6 Range:15/30/60 RoF:1), Spiffing Cloak.
"Big thing with wings, Volley Fire!"
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