Sunday, 1 December 2013

Filth Beast

Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12, Vigor d8
Skills: Fighting d6, Notice d8, Stealth d4, Tracking d8
Pace: 5; Parry: 5; Toughness: 11 (2)


Special Abilities
Armour +2: Armoured plates.
Bite: Str+d6; Disease.
Tentacles: Str+d6; Reach 1"; Constrict.

Scent: Can navigate, track and detect creatures by scent (range 6", halved for upwind and doubled for downwind, doubled again for very strong scents). Only adjacent creatures can be pinpointed accurately.
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Immunity: Disease.
Disease: Make a Vigor roll or become afflicted.
Size +2: Increases Toughness by +2.


"Scloop."

Kraken

Wild Card
Attributes: Agility d6, Smarts d12(A), Spirit d12, Strength d12+4, Vigor d12+4
Skills: Fighting d12, Intimidation d12+3, Notice d10, Stealth d8, Swimming d12+8
Pace: 4; Parry: 8; Toughness: 22 (2) 

Edges: Frenzy, Improved Sweep
 

Special Abilities
Armour +2: Armoured Scales.
Tentacles: Str+d8; Reach 1"; Constrict.
Sonar: No vision penalties for darkness or lighting conditions underwater.
Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
Aquatic: Swimming Pace of 20", and cannot drown.
Size +10: One hundred feet long; Toughness +10.
Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.


"Tharr be monsters in tharr vasty deep, that tharr bards do only whisper of."