Attributes: Agility d6, Smarts d4, Spirit d8, Strength d12, Vigor d8
Skills: Fighting d6, Notice d8, Stealth d4, Tracking d8
Pace: 5; Parry: 5; Toughness: 11 (2)
Special Abilities
• Armour +2: Armoured plates.
• Bite: Str+d6; Disease.
• Tentacles: Str+d6; Reach 1"; Constrict.
• Scent:
Can navigate, track and detect creatures by scent (range 6", halved for
upwind and doubled for downwind, doubled again for very strong scents).
Only adjacent creatures can be pinpointed accurately.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Immunity: Disease.
• Disease: Make a Vigor roll or become afflicted.
• Size +2: Increases Toughness by +2.
"Scloop."
Sunday, 1 December 2013
Kraken
Wild Card
Attributes: Agility d6, Smarts d12(A), Spirit d12, Strength d12+4, Vigor d12+4
Skills: Fighting d12, Intimidation d12+3, Notice d10, Stealth d8, Swimming d12+8
Pace: 4; Parry: 8; Toughness: 22 (2)
Edges: Frenzy, Improved Sweep
Special Abilities
• Armour +2: Armoured Scales.
• Tentacles: Str+d8; Reach 1"; Constrict.
• Sonar: No vision penalties for darkness or lighting conditions underwater.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Aquatic: Swimming Pace of 20", and cannot drown.
• Size +10: One hundred feet long; Toughness +10.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"Tharr be monsters in tharr vasty deep, that tharr bards do only whisper of."
Attributes: Agility d6, Smarts d12(A), Spirit d12, Strength d12+4, Vigor d12+4
Skills: Fighting d12, Intimidation d12+3, Notice d10, Stealth d8, Swimming d12+8
Pace: 4; Parry: 8; Toughness: 22 (2)
Edges: Frenzy, Improved Sweep
Special Abilities
• Armour +2: Armoured Scales.
• Tentacles: Str+d8; Reach 1"; Constrict.
• Sonar: No vision penalties for darkness or lighting conditions underwater.
• Constrict: Pin opponent on a raise, inflict Str+d6 per round after that, they require a raise on an opposed Strength roll to escape.
• Aquatic: Swimming Pace of 20", and cannot drown.
• Size +10: One hundred feet long; Toughness +10.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"Tharr be monsters in tharr vasty deep, that tharr bards do only whisper of."
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