Saturday, 30 November 2013


Attributes: Agility d8, Smarts d4, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Notice d8, Stealth d8
Charisma: -; Pace: -; Parry: 4; Toughness: 7

Edges: Improved Dodge

Special Abilities
Chilling Touch: Str+d6. Characters hit must make a Strength roll or suffer a level of Fatigue.
Soul sight: No vision penalties.
Ethereal: Intangible and can only be hurt by magical attacks, Champions, Holy Warriors and Laser/Plasma Weapons.
Create Spawn: Anything slain by this creature is doomed to become one as well.
Undead: +2 Toughness, +2 to recover from Shaken, ignore wound modifiers, disease, poison, and extra damage from called shots.
Flight: Flying Pace of 7" and Climb 0.

Vulnerability: Sunlight does 2d8 damage per round to a shadow.

"Woo. Woo?"