Wednesday, 12 June 2013
Attributes: Agility d12, Smarts d8, Spirit d8, Strength d8, Vigor d12
Skills: Fighting d8, Intimidation d12, Knowledge (Religion) d6, Notice d12, Persuasion d12, Stealth d10, Spellcasting d8
Charisma: +6; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Arcane Background (Magic), Combat Reflexes, Dodge, Frenzy, Noble, Strong Willed
Powers: Banish, Puppet, Teleport
• Armour +2: Natural armour.
• Horns: Str+d6.
• Darkvision: No vision penalties for darkness with a range of 12".
• Infravision: Halves penalties for poor light vs.warm targets.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 8".
• Evil: Affected by powers and abilities that work on evil creatures.
• Change Form: Can assume a human form as a normal action.
Gear: Segmented Metal Whip (Str+d6, Reach 1, Can Grapple at Reach.)
"Bore me and I'll make you go away."