Wild Card
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Climbing d6, Fighting d8, Notice d6, Intimidate d6, Knowledge (Battle) d6, Stealth d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6; Toughness: 7 (2)
Hindrance: Bloodthirsty,
Edges: Alertness, Command, Fleet-Footed, Hold the Line!
Gear: Partial Plate armour (+2), Sword (Str+d6)
Racial Abilities:
• Infravision: Goblins halve penalties for dark lighting against living targets (round down).
• Small: Size -1 and thus toughness -1.
"I have reserves!"
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