Attributes: Agility d12, Smarts d8, Spirit d8, Strength d12+2, Vigor d12+2
Fighting d10, Intimidation d10, Climbing d12+1, Notice d12+2, Knowledge
(Planes) d10, Stealth d10, Survival d10, Spellcasting d8
Charisma: -; Pace: 5; Parry: 7; Toughness: 9
Edges: Arcane Background (Magic), Frenzy, Sweep, Strong Willed
Powers: (10 Power Points) Detect Arcana, Dispel, Invisibility, Telekinesis, Teleport
• Claws: Str+d6; Bleed.
• Bite: Str+d6; Draining.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 9" and Climb 2.
• Arcane Resistance: +4 to resist opposed magic, and +4 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
• Immunities: Electricity and poison.
• Draining: Make a Vigor roll or suffer a level of Fatigue.
On a raise, the victim starts Bleeding Out. They must make a Vigor
roll each round, on a raise they stop bleeding, on a failure they become
Shaken (this can cause a wound)