Attributes: Agility d10, Smarts d6, Spirit d6, Strength d8, Vigor d12
Skills: Fighting d8, Intimidation d10, Notice d19, Persuasion d10, Stealth d10,
Charisma: +4; Pace: 6; Parry: 6; Toughness: 10 (2)
Edges: Assassin, Ambidextrous, Combat Reflexes, Dodge, Frenzy, Strong Willed, Two Fisted
• Armour +2: Enchanted Tattoos.
• Darkvision: No vision penalties for darkness with a range of 12".
• Infravision: Halves penalties for poor light vs.warm targets.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Flight: Flying Pace of 8".
• Evil: Affected by powers and abilities that work on evil creatures.
• Change Form: Can assume a human form as a normal action.
Gear: Eldritch Flensing Tools (Str+d4+1) x2
"There are other uses for my species natural agility and endurance. I enjoy them as well."