Monday, 7 October 2013

Dryad

Wild Card
Attributes: Agility d12, Smarts d8, Spirit d10, Strength d6, Vigor d8
Skills: Fighting d6, Notice d8, Knowledge (Nature) d10, Persuasion d10, Riding d6, Stealth d10, Survival d8, Shooting d6, Spellcasting d8
Charisma: +4; Pace: 6; Parry: 5; Toughness: 7 (1)
 

Edges: Arcane Background (Magic), Beast Master, Extraction


Powers: (15 Power Points) Barrier, Obscure, Teleport [by diving into one tree and out another], Puppet.

Special Abilities
Armour +1: Rather woody.
Hardy: A second Shaken result doesn't become a wound.

Seductive: The Dryad may use Persuasion as a Test of Will against the Smarts of members of the opposite sex. This test is modified by Charisma.
Tree Dependant: Each dryad is mystically bound to a single, enormous oak tree and must never stray away from the forest it is in. Those that do or who's tree is destroyed suffer as if they had contracted a Major Debilitating Long-Term Chronic Disease.

Gear: Dagger (Str+d4)
 
"I'm out of my tree!"

Meliai are similar but inhabit Ash trees. Likewise, Kodama with Cherry trees, the male Ghillie Dhu with Birch trees and possibly Salabhanjika with Sal or Ashoka Trees. Presumably there is a similar spirit associated with Thornbushes to complete the triad of woods that have potency against the Fae.