Elf Sorceress
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d6, Strength d6, Vigor d8
Skills:
Fighting d8, Gambling d6, Knowledge (Arcana) d8, Notice d6, Spellcasting
d8, Streetwise d6
Charisma: 0; Pace: 6; Parry: 7; Toughness:
8 (2)
Hindrances: All Thumbs, Major Habit (Alcoholic), Loyal, Stubborn
Edges:
Arcane Background (Magic), Dodge, Liquid Courage, Wizard
Powers: (10 Power Points) Confusion (Inebriation Field), Deflection (Lucky swaying), Entangle (Fast growing grape vines)
Gear: Enchanted Girdle(+2), Elven Runesword (Str+d6+2, AP 2), Staff (Str+d4, Parry +1, Reach 1, 2 hands), Peach Brandy.
Special
Abilities:
-
Low Light Vision: Ignores penalties for Dim and Dark lighting.
"The Sorceror General advises not drinking while adventuring. Hic. What does he know?"
Seasoned Human Knight
Wild Card
Attributes: Agility d8, Smarts d4, Spirit d6, Strength d8, Vigor d8
Skills:
Fighting d8, Notice d4, Persuasion d6, Riding d8, Survival d4, Swimming
d6, Taunt d4, Throwing d6
Charisma: 2; Pace: 6; Parry:
8; Toughness: 8 (3)
Hindrances: Clueless, Minor Delusion (Windmills, Giants, is there a difference?), Hard of Hearing (Minor), Heroic
Edges: Beast Bond,
Improved Extraction, Luck, Noble
Gear: Large
Shield (+2 Parry, +2 Armor to ranged shots that hit), Long
Sword (Str+d8), Plate Barding (+3, For horses), Plate
Corselet (+3)
“Destiny guides our fortunes more favourably than we could have expected. Look there, my friend, and see those thirty or so wild giants, with whom I intend to do battle and kill each and all of them, so with their stolen booty we can begin to enrich ourselves. This is noble, righteous warfare, for it is wonderfully useful to God to have such an evil race wiped from the face of the earth."
Seasoned Human Mage for Hire
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills:
Driving d4, Fighting d6, Intimidation d6, Investigation d8, Notice d8,
Persuasion d6, Spellcasting d8, Streetwise d8, Taunt d6
Charisma:
0; Pace: 6; Parry: 6; Toughness: 5
Hindrances:
Loyal, Overconfident, Stubborn
Edges: Arcane Background (Magic),
Investigator, Strong Willed
Powers: (10 Power Points) Bolt (Small ball of lightning), Deflection (Coincidence manipulation),
Detect Arcana (Can taste the greasy tang of magic in the air)
Gear: Staff (Str+d4, Parry +1, Reach 1, 2
hands), Torch
"Down these mean streets a man must go who is not himself mean, who
is neither tarnished nor afraid. The wizard must be a complete man
and a common man and yet an unusual man.
He must be, to use a rather
weathered phrase, a man of honour - by instinct, by inevitability, without thought of
it, and certainly without saying it. He must be the best man in his
world and a good enough man for any world.
He will take no man’s money dishonestly and no
man’s insolence without a due and dispassionate revenge. He is a lonely
man and his pride is that you will treat him as a proud man or be very
sorry you ever saw him."