Seasoned Human Con Artist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Investigation d4, Lockpicking d4, Notice d12, Persuasion d8, Streetwise d8, Throwing d6
Charisma: -; Pace: 6; Parry: 6; Toughness: 7 (2)
Hindrances: Greedy (Minor), Overconfident, Pacifist (Minor)Edges: Danger Sense, Dodge, Level Headed
Gear: Heart of Fire Gem (Shooting, Range 5/10/20, 2d6+2 Fire Damage, 6 shots, 1 hour in a fire to reload a shot), Two Throwing Knives (Range 3/6/12, Str+d4), Enchanted Bodice (+2, Covers torso, arms, and legs; 1 point of Armor is bypassed if hit with a raise), Dragon Claw Staff (Str+d6, Parry +1, Reach 1, 2 hands)
“The future belongs to those who believe in the beauty of their dreams.”
Sunday, 21 June 2015
Hölleritter
Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11(3)
Gear: Armour that Menaces with Spikes (+3, Counterattacks for its wearer using Fighting d6 for 2D8 Damage), Flail (Str+d6, ignores Shields and Cover), Shield (+2 Parry, +1 Armour vs ranged Attacks, +1 to Melee Disarm attempts)
Edges: Arcane Background (Magic), Danger Sense, Sweep, Trademark Weapon (Flail)
Powers: (20 Power Points) Dispel (Xeno's Paradox), Mind Reading (Shadow puppets of the Soul's Desire), Warrior's Gift (A priori knowledge)
Special Abilities
• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hölleritter who has had Shadow puppets of the Soul's Desire cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
"You only look like you feel pain."
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11(3)
Gear: Armour that Menaces with Spikes (+3, Counterattacks for its wearer using Fighting d6 for 2D8 Damage), Flail (Str+d6, ignores Shields and Cover), Shield (+2 Parry, +1 Armour vs ranged Attacks, +1 to Melee Disarm attempts)
Edges: Arcane Background (Magic), Danger Sense, Sweep, Trademark Weapon (Flail)
Powers: (20 Power Points) Dispel (Xeno's Paradox), Mind Reading (Shadow puppets of the Soul's Desire), Warrior's Gift (A priori knowledge)
Special Abilities
• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hölleritter who has had Shadow puppets of the Soul's Desire cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
"You only look like you feel pain."
Hellknight
Attributes: Agility d6, Smarts d12, Spirit d12, Strength d12+2, Vigor d12+1
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11 (3)
Gear: Demonic Armour Symbiote (+3, Counts as having an additional ally for gang up bonus), Longsword (Str+d8), Shield (+2 Parry, +1 Armour vs ranged Attacks)
Edges: Alertness, Arcane Background (Magic), Sweep, Trademark Weapon (longsword)
Powers: (20 Power Points) Dispel (Axiom of Despair), Jet (I am 87% confident you will burst into flames.), Mind Reading (Taste the seeds of cowardice), Puppet (Categorical Imperative: Murder)
Special Abilities
• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hell knight who has had Taste the seeds of cowardice cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
"I am compelled to do evil, regardless of its utility."
Skills: Fighting d8, Intimidation d12, Climbing d10, Knowledge (Things Man was not meant to Know) d12, Persuasion d10, Repair d8, Survival d12, Notice d10, Stealth d8, Spellcasting d10
Charisma: +2; Pace: 4; Parry: 8; Toughness: 11 (3)
Gear: Demonic Armour Symbiote (+3, Counts as having an additional ally for gang up bonus), Longsword (Str+d8), Shield (+2 Parry, +1 Armour vs ranged Attacks)
Edges: Alertness, Arcane Background (Magic), Sweep, Trademark Weapon (longsword)
Powers: (20 Power Points) Dispel (Axiom of Despair), Jet (I am 87% confident you will burst into flames.), Mind Reading (Taste the seeds of cowardice), Puppet (Categorical Imperative: Murder)
Special Abilities
• Slams: Str+d6.
• Vision of the Unholy Twilight: No vision penalties for darkness.
• Extraplanar: Not native to the material plane, and can be targeted by Banish.
• Create Spawn: Anything slain by the Hell knight who has had Taste the seeds of cowardice cast on them must make a Spirit check or rise next round as a Flaming Skull
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Evil: Affected by powers and abilities that work on evil creatures.
"I am compelled to do evil, regardless of its utility."
Saturday, 20 June 2015
Narthavar
Cloud Dragon Vigilante
Wild Card
Attributes: Agility d6, Smarts d10 Spirit d12, Strength d12+5, Vigor d12
Skills: Fighting d12, Intimidation d10, Investigation d8, Knowledge (Arcana) d12+2, Knowledge (Meteorology) d12, Lockpicking d10, Notice d12 Persuasion d10, Repair d10, Spellcasting d12, Tracking d8, Weird Science d8
Charisma: +2; Pace: 6; Parry: 8; Toughness: 20 (4)
Edges: Ambidextrous, Arcane Background (Magic), Counterattack, Improved Extraction, Killer Instinct, Level Headed, McGyver, Mr Fix It, Scholar (Arcana, Meteorology), Strong Willed
Powers: (20 Power Points) Deflection (Allied windspirits), Detect Arcana (Smell magic), Dispel (Word of Unbinding), Light (St Elmo's Fire), Puppet (living humanoids only, The eyes are the windows of the soul)
Special Abilities
• Armour +4: Scaly hide.
• Bite: Str+d8.
• Claws: Str+d8.
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Flight: Flying Pace of 24" and Climb -1.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Change Form: Can assume or leave a Human form as a normal action.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 Frost damage.
• Wing Buffet: As an Attack make an Strength test. All opponents within 4 inches must beat your result in a Vigor test or be Knocked Down and suffer Str Damage.
• Immunities: Sleep and paralysis.
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"Get off my lawn, you hooligans."
Wild Card
Attributes: Agility d6, Smarts d10 Spirit d12, Strength d12+5, Vigor d12
Skills: Fighting d12, Intimidation d10, Investigation d8, Knowledge (Arcana) d12+2, Knowledge (Meteorology) d12, Lockpicking d10, Notice d12 Persuasion d10, Repair d10, Spellcasting d12, Tracking d8, Weird Science d8
Charisma: +2; Pace: 6; Parry: 8; Toughness: 20 (4)
Edges: Ambidextrous, Arcane Background (Magic), Counterattack, Improved Extraction, Killer Instinct, Level Headed, McGyver, Mr Fix It, Scholar (Arcana, Meteorology), Strong Willed
Powers: (20 Power Points) Deflection (Allied windspirits), Detect Arcana (Smell magic), Dispel (Word of Unbinding), Light (St Elmo's Fire), Puppet (living humanoids only, The eyes are the windows of the soul)
Special Abilities
• Armour +4: Scaly hide.
• Bite: Str+d8.
• Claws: Str+d8.
• Fear -2: Anyone who sees this creature must make a Fear check at -2.
• Flight: Flying Pace of 24" and Climb -1.
• Arcane Resistance: +2 to resist opposed magic, and +2 armour against offensive magic.
• Change Form: Can assume or leave a Human form as a normal action.
• Breath Weapon: All targets within a Cone Template must make an Agility roll at -2 or suffer 2d12 Frost damage.
• Wing Buffet: As an Attack make an Strength test. All opponents within 4 inches must beat your result in a Vigor test or be Knocked Down and suffer Str Damage.
• Immunities: Sleep and paralysis.
• Size +8: Increases Toughness by +8.
• Huge: -4 to attack medium-sized foes, they receive +4 to their attacks.
"Get off my lawn, you hooligans."
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