Seasoned Reticulan Agent
Wild Card
Attributes: Agility d8, Smarts d6, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d8, Healing d6, Intimidation d4, Notice d6, Piloting d4, Psionics d6, Shooting d8, Stealth d8, Survival d4, Swimming d6, Throwing d6, Tracking d4
Charisma: 0; Pace: 5; Parry: 6; Toughness: 5
Hindrances: Code of Honor, Loyal, Stubborn
Edges: Arcane Background (Psionics), Brawny, Dodge, Marksman
Powers: (10 Power Points) Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.), Cybernetic Targeting Implant (+2 to Shooting at Medium and Long Range.)
"I distrust a civilisation with such a causal deployment of kinetic projectors."
Saturday, 9 November 2013
Male Centaur
Attributes: Agility d8, Smarts d6, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d6, Notice d6, Knowledge (Brewery) d6, Persuasion d6, Survival d8
Charisma: -; Pace: 8; Parry: 6; Toughness: 11 (2)
Edges: Quick, Liquid Courage
Hindrances: Minor Habit(Drunken carousing and debauchery), Outsider
Special Abilities:
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)
"Did you say Beer?"
Friday, 8 November 2013
Centaur
Half-human and half-horse, centaurs are liminal beings, caught between the two halves of their natures.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
Racial Abilities
• Hooves: Str+d4.
• Fast Runner: Pace 8, Roll d8 when running instead of d6.
• Size +2: Bigger than a horse; Toughness +2.
• Awkward Size: -1 Parry
• Minor Habit: Drunken carousing and debauchery.
• Outsider: Does not really get on with shopping. Or the indoors.
Grey Leader
Seasoned Reticulan Saucer Captain
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d8, Knowledge (Battle) d8, Notice d6, Piloting d6, Psionics d6, Shooting d6, Survival d4, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Loyal, Stubborn
Edges: Arcane Background (Psionics), Command, Command Presence, Inspire, New Power, Tactician
Powers: (10 Power points) Fear, Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"My wish is your command."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Intimidation d8, Knowledge (Battle) d8, Notice d6, Piloting d6, Psionics d6, Shooting d6, Survival d4, Taunt d8, Throwing d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Loyal, Stubborn
Edges: Arcane Background (Psionics), Command, Command Presence, Inspire, New Power, Tactician
Powers: (10 Power points) Fear, Mind Reading, Speak language, Stun
Gear: Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"My wish is your command."
Thursday, 7 November 2013
Grey Com-Tech
Seasoned Grey Mental Programmer.
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d8, Piloting d4, Psionics d8, Shooting d4, Stealth d4, Taunt d8 Charisma: 2; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Curious, Loyal, Stubborn
Edges: Arcane Background (Psionics), Charismatic, Mentalist, New Power, Power Points, Rapid Recharge
Powers: Mind Reading, Speak language, Stun, Warriors Gift.
Gear: Psi Amp (Doubles Range and Duration of Psionic Powers), Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"If you want to live, run!"
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d8, Piloting d4, Psionics d8, Shooting d4, Stealth d4, Taunt d8 Charisma: 2; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Curious, Loyal, Stubborn
Edges: Arcane Background (Psionics), Charismatic, Mentalist, New Power, Power Points, Rapid Recharge
Powers: Mind Reading, Speak language, Stun, Warriors Gift.
Gear: Psi Amp (Doubles Range and Duration of Psionic Powers), Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"If you want to live, run!"
Grey Med-Tech
Seasoned Grey Medic
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Notice d6, Persuasion d6, Piloting d4, Psionics d8, Shooting d4, Stealth d4, Taunt d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Dodge, Healer, New Power, Power Points, Rapid Recharge
Powers: (15 Power Points) Healing, Mind Reading, Speak language, Stun
Gear: Medkit, Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"Their genetic material may be of use. We should sample it."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d4, Healing d8, Investigation d6, Notice d6, Persuasion d6, Piloting d4, Psionics d8, Shooting d4, Stealth d4, Taunt d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Big Mouth, Curious, Loyal
Edges: Arcane Background (Psionics), Dodge, Healer, New Power, Power Points, Rapid Recharge
Powers: (15 Power Points) Healing, Mind Reading, Speak language, Stun
Gear: Medkit, Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"Their genetic material may be of use. We should sample it."
Wednesday, 6 November 2013
Bookcase
Toughness: 10
Special Abilities
• Research: If a character spends an hour browsing through, the eldritch tomes his next Knowledge(Arcana) skill roll is at +2.
Special Abilities
• Research: If a character spends an hour browsing through, the eldritch tomes his next Knowledge(Arcana) skill roll is at +2.
Grey Scientist
Seasoned Grey Field Scientist
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Piloting d4, Psionics d8, Repair d6, Shooting d6, Stealth d4, Taunt d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Cautious, Loyal
Edges: Alertness, Arcane Background (Psionics), Command, Mentalist, New Power, Power Points, Rapid Recharge
Powers: (15 Power Points) Mind Reading, Speak language, Stun, Telekinesis
Gear: Scanner, Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"I'm detecting an unusual level of Vril."
Wild Card
Attributes: Agility d6, Smarts d8, Spirit d6, Strength d6, Vigor d6
Skills: Fighting d4, Investigation d6, Notice d6, Persuasion d6, Piloting d4, Psionics d8, Repair d6, Shooting d6, Stealth d4, Taunt d4
Charisma: 0; Pace: 5; Parry: 4; Toughness: 4
Hindrances: Arrogant, Cautious, Loyal
Edges: Alertness, Arcane Background (Psionics), Command, Mentalist, New Power, Power Points, Rapid Recharge
Powers: (15 Power Points) Mind Reading, Speak language, Stun, Telekinesis
Gear: Scanner, Neural Disruptor (Range 15/30/60, 2d8, RoF 2, Shots 10, AP4, Semi-Auto, Does Fatigue instead of Wounds, Unconsciousness for 1d6 hours on Incapacitation, User may take an action and spend 1 Power Point to reload shots equal to a Psionics roll.)
"I'm detecting an unusual level of Vril."
Tuesday, 5 November 2013
IMEF Engineer
Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d8
Skills: Boating d6, Driving d6, Fighting d8, Repair d8, Security/Lockpicking d6, Notice d8, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 14(8)
Hindrances: Loyal
Edges: Dodge, Marksman, McGyver.
Gear: Hard Armor(+8), two Plasma Grenades(Throwing: Range: 5/10/20 RoF 1 Damage 4d6 Medium Burst, Grenade), two Demo Charges(When properly placed against the target with the shaped charge facing the target, a Demo charge is a Heavy Weapon doing 4d6 damage AP12 to the target and 3d6 damage AP2 to everything within a Small burst.), Sabot Rifle (Range: 28/56/112 RoF:3 Damage 2d8 AP 6; Scope), Toolkit.
"It's magnetically sealed. Give me a moment and I can blow it."
Skills: Boating d6, Driving d6, Fighting d8, Repair d8, Security/Lockpicking d6, Notice d8, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 14(8)
Hindrances: Loyal
Edges: Dodge, Marksman, McGyver.
Gear: Hard Armor(+8), two Plasma Grenades(Throwing: Range: 5/10/20 RoF 1 Damage 4d6 Medium Burst, Grenade), two Demo Charges(When properly placed against the target with the shaped charge facing the target, a Demo charge is a Heavy Weapon doing 4d6 damage AP12 to the target and 3d6 damage AP2 to everything within a Small burst.), Sabot Rifle (Range: 28/56/112 RoF:3 Damage 2d8 AP 6; Scope), Toolkit.
"It's magnetically sealed. Give me a moment and I can blow it."
IMEF NCO
Erik ProudfootAttributes: Agility d6, Smarts d8, Spirit d8, Strength d6, Vigor d8
Skills: Driving d6, Fighting d8, Intimidate d8, Notice d6, Shooting d8, Swimming d6, Throwing d6
Pace: 6; Parry: 6; Toughness: 14(8)
Hindrances: Loyal
Edges: Command, Dodge, Inspire, Marksman
Gear: Hard Armor(+8), two Plasma Grenades(Throwing: Range: 5/10/20 RoF 1 Damage 4d6 Medium Burst, Grenade), Sabot Rifle (Range: 28/56/112 RoF:3 Damage 2d8 AP 6; Scope).
"Stack up for the breach."
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