Sunday, 30 June 2013


Seasoned Mercenary Mage
Wild Card
Agility d6, Smarts d8, Spirit d8, Strength d4, Vigor d6
Skills: Fighting d4, Intimidation d6, Streetwise d6, Driving d6, Investigation d6, Knowledge (Arcana) d8, Notice d6, Spellcasting d8
Charisma: -; Pace: 6; Parry: 5; Toughness: 6(1);

Hindrances: Major Habit (Lecturing on the Dark Arts), Stubborn, Bad Eyes
Edges: Arcane Background (Magic), New Powerx2, Power Points, Wizard.
Powers:(15 Power Points) Armour(Encasement of Bone), Banish, Detect/Conceal Arcana, Jet(Shards of Bone), Zombie

Gear: Staff (Str+d4; Reach 1"; Parry +1), Ornate Robes(+1)

"That's a right clavicle. You get a 2% gain in efficiency if you use a left clavicle. The principle of contagion makes the sinister better for trying to kill people."