Sunday, 23 June 2013


Attributes: Agility d8, Smarts d10, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d8, Notice d8, Taunt d6, Tracking d6
Pace: 6”; Parry: 6; Toughness: 5

Hindrances: Cautious

Edges: Florentine, Improved Level Headed, Quick

Gear: Two Short Swords (Str+d6)

Special Abilities:
•  Bite: Str+d4.
•  Poison: The bite of serpentmen carries a Knockout Poison.
•  Cold Blooded: Cold makes Serpentmen torpid and slow, In a 0ºC or below environment or for 1d6 rounds after taking cold damage, Serpent men lose Quick and Improved Level Headed and are Lame.

"Sssss. Ssss. Ssss."