Attributes: Agility d6, Smarts d6, Spirit d8, Strength d6, Vigor d6
Skills: Fighting d6, Forbidden Lore d8, Notice d4, Shooting d4
Pace: 6; Parry: 5; Toughness: 7
Gear: Dagger (Str+d4), Grimoire.
Special Abilities:
• Fanatical: If a cultist is adjacent to a cult leader when the latter is hit, the follower takes the blow for his master with a successful Agility roll.
• Grimoire: Cultists are capable of a number of unpleasant affects and rituals using thier grimoire and forbidden lore. Most of these, such as summoning Demons or animating Zombies, take too long to be used in combat. The remainder can be treated as 2d6 Bolts or Boost/Lower Trait using the casting without Power Points rules and the Forbidden Lore Skill.
"Yes, Lord? What is your wish?"
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