Sunday, 10 November 2013


Centaur Captain
Wild Card
Attributes: Agility d8, Smarts d8, Spirit d8, Strength d10, Vigor d10
Skills: Fighting d8, Intimidation d8, Notice d8, Knowledge(Battle) d8,
Knowledge(Poetry) d6, Perform d8, Persuasion d8, Survival d6, Throwing d6
Charisma: -; Pace: 8; Parry: 6;
Toughness: 11 (2)

Hindrances: Curious, Loyal, Stubborn   Edges: Arcane Background (Miracles), Command, Command Presence, Level Headed, Sweep, Tactician, Troubadour
Powers: (10 Power Points) Healing, Slumber

Special Abilities
Hooves: Str+d4.
Gallop: Base Pace 8, Roll d8 when running instead of d6.
Size +2:
Bigger than a horse; Toughness +2.
Awkward Size: -1 Parry

Gear: Partial Plate armour (+2), Great spear (Str+d6, Parry +1, Reach 2, AP2 when charging)

"Remember this if nothing else: You should strive to keep your surface area to volume ratio reasonably constant. Little else is as important."